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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Swabbie
![]() Join Date: Sep 2002
Location: germany
Posts: 7
Downloads: 0
Uploads: 0
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Besides, yes you`re right when it comes to combate situations.. but in reality you are not always in combat, are you? ![]() |
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#17 | |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
Downloads: 20
Uploads: 0
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If the "sim" value isn't compromised, eye-candy is never a bad thing to have. ![]() |
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#18 | |
Lucky Jack
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#19 |
Swabbie
![]() Join Date: Jun 2005
Location: USA
Posts: 12
Downloads: 0
Uploads: 0
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I actually am hoping to build an interior room for my computer network so I can host a LAN game with people all manning stations for one ship.
So I vote for 2D interior graphics like we have. Maybe some newer looking interfaces, but I'd rather keep the 3D for exterior shots. Just my take! ![]() 3D for SH3 2D for DW! ![]() ![]() |
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#20 |
Grey Wolf
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This tread made me think about it, and I got really impressed with the kind of experience DW would turn if it was in 3d. take a look at SHIII:, those explosions, the water, the crew around you. even if it would be a little more boring (because modern subs usually don't face close combats, and depth charges to shake its hull), I would really like it.
I like the way DW, is now, but I think that 3d would add a new world to the development of modern sub games. ![]() |
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