SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-10, 09:44 PM   #181
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by Reece View Post
Spontaneous!! I think very carefully before posting my trash!!
Sir reece, i feel excessively for you, my learner friend, good day.
__________________
If you cant be a good example, then you'll just have to be a horrible warning!
Lord Justice is offline   Reply With Quote
Old 01-09-10, 12:22 AM   #182
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by elanaiba View Post
There are all kinds of players in the world. For some, the accuracy in the modelling of the interiour of the "unit" (aircraft/submarine) etc is very important.

While it is not possible to "solve everything", it should be clear that programmers don't do 3d modeling and therefore are not involved in fixing any errors inside the boat.
What does this have to do with Ubisoft's error of using Kilometers, rather than Nautical Miles?

Is the sink more important than the proper distance measurement?!?

SH5's mandatory computer upgrade is looking less likely.
Pre-order cancelation is looking more likely.

The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
  Reply With Quote
Old 01-09-10, 02:39 PM   #183
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
Pre-order cancelation is looking more likely.

The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
Sir, do as you must, i personaly shall not jump to any conclusions, until after the sim release and perhaps completion of my third patrol. All the accusations, negative comments, panic, at such time of development is quite absurd. When one has played and expirenced the final results then let them serve their necessary remark, at least backed with some common sence. Thank you
__________________
If you cant be a good example, then you'll just have to be a horrible warning!
Lord Justice is offline   Reply With Quote
Old 01-09-10, 03:12 PM   #184
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by 4Para View Post
All the accusations, negative comments, panic, at such time of development is quite absurd.
Well said.
Méo is offline   Reply With Quote
Old 01-09-10, 04:46 PM   #185
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by Snestorm View Post
What does this have to do with Ubisoft's error of using Kilometers, rather than Nautical Miles?
Using Miles is absolutely pointless unless you have realistic navigation. It's also pointless in the attack procedures, when all TDC values are in metric. Just multiply by 0.54 and you get the same thing. A while back someone requested usable anchors. What's the point in using an anchor if you don't have any wind or currents? It's like using a sextant without having refraction tables and refracted horizon... pointless. Ubisoft's "error" was in not implementing realistic features that are, truth be told, outside of the game's spectrum. I would've loved doing some double anchor maneuvers or showing off with a Norie's in the game.
karamazovnew is offline   Reply With Quote
Old 01-09-10, 05:39 PM   #186
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
which does not interest YOU!
eye candy does interest me, and is the reason I don't play SH3 anymore but SH4 instead. If you don't want eye candy, go back to SH3, DL GWX and stop complaining.

Besides, 3d modeling is done by other people than the programmers, so it does not come at the expense of accuracy at all.
__________________

DarkFish is offline   Reply With Quote
Old 01-09-10, 06:19 PM   #187
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

I don't see it as complaining at all - he is simply saying that for him, it's not worth the effort (heck, he even qualifies that point). That's called his opinion. He's not telling you what you should do, so why berate him and tell him what he should do?

At the end of the day we've all seen the same teasers from Ubisoft and we're all entitled to interpret them and form our own opinion however we like.

It's not up to the "opinion police" to tell everyone how to think.
JScones is offline   Reply With Quote
Old 01-09-10, 07:20 PM   #188
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
Default

Ugh more hair splitting
JU_88 is offline   Reply With Quote
Old 01-10-10, 04:42 AM   #189
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by karamazovnew View Post
Using Miles is absolutely pointless unless you have realistic navigation. It's also pointless in the attack procedures, when all TDC values are in metric. Just multiply by 0.54 and you get the same thing. A while back someone requested usable anchors. What's the point in using an anchor if you don't have any wind or currents? It's like using a sextant without having refraction tables and refracted horizon... pointless. Ubisoft's "error" was in not implementing realistic features that are, truth be told, outside of the game's spectrum. I would've loved doing some double anchor maneuvers or showing off with a Norie's in the game.
TDC values are not only fine in metric, they are also historicly accurate in metric.
The same can not be said for Kilometers. If using Nautical Miles is pointless, why not just convert ship speeds to the metric system too?!?! Because it would be absurd! Exactly as absurd as using Kilometers to measure distances at sea. In addition it's a historical blunder, as well as a technical blunder.

Speed x Time = Distance. It's a very simple concept, but all factors have to be on the same scale for it to work.

But, why worry about getting such a minor thing right, when the realy important things, like a cutting board on a sink, can be moved to the forefront.

Kilometers are fine for your volkswagon, not for ships at sea.

The priorities for SH5 do not appear to be in order.

Has the Snorkel that doesn't replace CO2 with Oxigen, and does have a signature as big as a surface u-boat been fixed (from SH3), or is that too a minor thing that doesn't warrant attention? Or perhaps, is the look of the cook's hat much more important, and deserving of attention?

C'mon Ubisoft, take a little constructive critisism, and get it right.
  Reply With Quote
Old 01-10-10, 06:23 AM   #190
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Nobody here is moving the "sink" to the forefront of development (but then again, there are people pointing to doors opening in the wrong direction?!) ... it was just one example taken from an interview.

In that context, I was explaining to the gamervision guy how the interior of the sub is very close to museum quality, and only a few things (like the sink) are wrong. A game like this lets the player understand a little on what the uboat crew would go through and how they conducted their business. The medium in which they evolve matters.

In that conversation, I explained how I discovered the sink during the visit to U995, how it worked (to save space in the uboat), a little anecdote if you must. And I said that we'll probably fix it too before release.

It was never pointed out as "the most important thing that we must fix before release", but rather as "we only have a few things wrong in the interior and we'll probably fix them anyway".
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 01-10-10, 07:17 AM   #191
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

@Snestorm: Look, most nav software show distances and speeds in multiple formats. The most useful is meters per second and it's the easiest to convert to pretty much anything. The ship dimension are in metric, the engine specs convert to metric, the wind speed and currents are mostly given in metric and so on... Heck, even the european harbor pilots cringe when they see imperial spec sheets for maneuvering.
Now, In SH2 there were options for which type of grid you wanted to see on the map (Kriegsmarine grid or lat/long grid). Maybe the devs can put an additional option to show distances in miles and kilometers. Although, since nav points already have ToA displayed, I can't find any other use for miles in a cilindrical map mesh.
karamazovnew is offline   Reply With Quote
Old 01-10-10, 08:40 AM   #192
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by karamazovnew View Post
@Snestorm:

Maybe the devs can put an additional option to show distances in miles and kilometers
This would be a very positive thing but, Nautical Miles, not Imperial/English/Statute/US Miles.

Thank you both for your time in addressing this issue.
As an ex-Quartermaster it ways heavily on my mind, especialy in dealing with Waypoints.
  Reply With Quote
Old 01-10-10, 09:24 AM   #193
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
Dude - that musta been one seriously long patrol.
It have been one with lots of lsd and music from the doors and jefferson airplane.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 01-10-10, 01:18 PM   #194
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

And, sadly, repeatedly replying to BdU's demands to "be more aggressive" with requests for permission to "make love, not war" instead turned out to be a really bad career move, all things considered.
frau kaleun is offline   Reply With Quote
Old 01-10-10, 06:06 PM   #195
Col. Caldwell
Gunner
 
Join Date: Sep 2007
Location: New York City
Posts: 100
Downloads: 7
Uploads: 0
Default

I wonder if we'll ever be able to customize our subs in multiplayer. I mean in the campaign we could customize our loadouts and weapons.
__________________

Craig Ferguson: "Shouldn't they be hunting Godzilla? A whale isn't going to destroy Tokyo; Godzilla is!"
Col. Caldwell is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.