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Old 01-08-10, 07:57 AM   #31
Tomi_099
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Load your fantasy games ... 3-D model and combination of 2D model!





You see this picture.

this could be implemented so that one before a 3-D Periscope
it is pressing with the mouse on the eyepiece and the objective view, it seems somewhat enlarged,
The 3D background is opaque to the eye is completely fixated on the target view.
If one would like given a command.
It moves away from the target view is in 3D space in front of the periscope.
If the right of you LI which a vessel identification book holds in his hands.
There in this book are other commands as well as torpedo shot facility.
Man clicks on the page and the leaves to the left or right, depending on the command.
And the Li says after every command, the command after the sailors are in the room.
What do you say about the proposal?

-------------------
Seht ihr dieses Bild .
man könnte das so realisieren das man vor einen 3 D-Periskop
steht dann drückt man mit der maus auf das Okular und es erscheint die Zielansicht etwas vergrößert,
Der 3D Hintergrund wird trüb damit das Auge sich ganz auf die Zielansicht Fixiert.
Man Möchte einen Kommando abgegeben .
Man bewegt sich weg von der Zielansicht ist in 3D-Raum vor den Periskop.
Rechts von dir Steht der LI der ein Schiffs Erkennung buch in den Händen hält.
Dort im diesen Buch sind andere befehle auch wie Torpedo Schuss Anlage .
Mann klickt auf die Seite und die Blätter sich nach links oder rechts , je nach befehl.
Und der Li sagt nach Jeden Befehl „ Die Kommandos nach für die Matrosen die Sich in den Raum befinden.
Was sagt ihr zu den Vorschlag ?
</SPAN></SPAN>
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Old 01-08-10, 08:01 AM   #32
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Quote:
I don't know, the layout of the screen seems counter-intuitive to me. Having the main view on the right and the controls so far on the left means that a right hander--arguably the majority of players-- has some awkward hand-eye coordination to overcome.
Very true That's a point that was raised during the creation of Karamazov's GUI for SH4, and in the end the TDC went to the right. It's also teh approach I have used in my own GUI, but I will probably make an optional version for left-handers. I hope that UBi also gives the chance to drag&drop those group icons, as with the current SH4 ones.

Quote:
The old version of Sh3 created something historic,
but this reminds me of a Playstation and not a submarine simulation.
But Tommy, this is exactly what you see when looking through a periscope
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Old 01-08-10, 08:56 AM   #33
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Hitman,
Maybe you, as senior of this site, could set up a voting thread if members prefer periscope view in central, left or right side of periscope combat screen... i.e. what is the best feeling of having the periscope in hands.

If it is not too late anyway...

As somebody mentioned, it is counter-intuitive to hold a mouse right of your keyboard - to press torpedo buttons left of periscope...
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Old 01-08-10, 09:01 AM   #34
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If the game is genuinely coming out in March then nothing anybody says now will change anything. The game should be feature locked and being polished up ready for a solid month of qa tests.

So, either the game is feature locked and nearly ready for testing, which means we won't see any "new" developments or player suggestions being taken, or alternatively it isn't feature locked and the devs may still be implimenting features which means - HOLY COW HIS GAME ISN'T GOING TO GET ANY QA JUST LIKE SH4 WOW WHAT A SURPRISE BUGS OFF THE STARBOARD BOW.

Let's just hope the former is true.
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Old 01-08-10, 09:09 AM   #35
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Late or not... depends on developers... even a good moder could change it in a two-three months...
But it takes "vox populi" in a voting pole... and considerate approach from development team.

Developers of ArmedAssault2 (from Bohemia Int.) are patching their sim for almost two years in close interaction with community feedback...

But this is really crucial thing that could spoil the whole project
First you walk in a 3d sub - and than press torpedo buttons with your right hand - left from periscope
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Old 01-08-10, 09:51 AM   #36
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Quote:
Originally Posted by Hitman View Post
But Tommy, this is exactly what you see when looking through a periscope
Does one also see a little man icon on the bottom right?

(Who is he by the way and why is he in my field of view?)

~~~~~~~~~~~~
Anyway...

From 2001...


From 2010...


I don't see 9 years of progress here. I do like the blurred edges of the new periscope view though. And I can take the black background for reasons that Hitman suggests (although I do still prefer the older one for "completeness"). But the rest?
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Old 01-08-10, 10:14 AM   #37
Tomi_099
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Default You see this picture.

Load your fantasy games ... 3-D model and combination of 2D model!





You see this picture.

this could be implemented so that one before a 3-D Periscope
it is pressing with the mouse on the eyepiece and the objective view, it seems somewhat enlarged,
The 3D background is opaque to the eye is completely fixated on the target view.
If one would like given a command.
It moves away from the target view is in 3D space in front of the periscope.
If the right of you LI which a vessel identification book holds in his hands.
There in this book are other commands as well as torpedo shot facility.
Man clicks on the page and the leaves to the left or right, depending on the command.
And the Li says after every command, the command after the sailors are in the room.
Or he seed ( Jawohl Hr Kapitän ) Yes Sir )

What do you say about the proposal?

-------------------
Seht ihr dieses Bild .
man könnte das so realisieren das man vor einen 3 D-Periskop
steht dann drückt man mit der maus auf das Okular und es erscheint die Zielansicht etwas vergrößert,
Der 3D Hintergrund wird trüb damit das Auge sich ganz auf die Zielansicht Fixiert.
Man Möchte einen Kommando abgegeben .
Man bewegt sich weg von der Zielansicht ist in 3D-Raum vor den Periskop.
Rechts von dir Steht der LI der ein Schiffs Erkennung buch in den Händen hält.
Dort im diesen Buch sind andere befehle auch wie Torpedo Schuss Anlage .
Mann klickt auf die Seite und die Blätter sich nach links oder rechts , je nach befehl.
Und der Li sagt nach Jeden Befehl „ Die Kommandos nach für die Matrosen die Sich in den Raum befinden.
Was sagt ihr zu den Vorschlag ?
</SPAN></SPAN>
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Last edited by Tomi_099; 01-08-10 at 10:33 AM.
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Old 01-08-10, 10:22 AM   #38
frau kaleun
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Quote:


Does one also see a little man icon on the bottom right?

(Who is he by the way and why is he in my field of view?)
Well, I'm assuming that the kommandant has a secret boyfriend and just likes to keep his picture nearby on those long, lonely SH5 combat patrols.

*shrugs*

It's the romantic in me.
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Old 01-08-10, 11:10 AM   #39
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Quote:
Originally Posted by frau kaleun View Post
Well, I'm assuming that the kommandant has a secret boyfriend and just likes to keep his picture nearby on those long, lonely SH5 combat patrols.

*shrugs*

It's the romantic in me.
lol Wouldn't that be distracting then? Instead of focusing on that merchant you'd be staring into his dreamy eyes... or something like that.
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Old 01-08-10, 11:11 AM   #40
JScones
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Yeah, I wonder how long it would take for the crew to realise that all torpedo solutions were consistently down and to the right of target.

Cue the torpedo innuendo...
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Old 01-08-10, 11:15 AM   #41
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Quote:
Originally Posted by JScones View Post
Yeah, I wonder how long it would take for the crew to realise that all torpedo solutions were consistently down and to the right of target.

Cue the torpedo innuendo...
I guess it wouldn't matter as long as the torpedo runs straight and hot.
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Old 01-08-10, 11:30 AM   #42
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With the exception of the crew icon in the field of view, I quite like the look of SH5's periscope view. I like that the player can alter the layout to suit. I just hope that our prefered layout is stored in with the save game 'cfg' file, so that we don't have to move everything back everytime we load the game!
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Old 01-08-10, 11:42 AM   #43
Sailor Steve
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My impressions, in detail:

The firing controls in the upper left are not bad, as they include the depth indicator for the periscope. Just below seems to be the actual depth indicator (but why not a guage? That thing looks fine but just doesn't have the same period feel). All of that is fine if, and only if, it can be moved around the screen by the player.

At the lower left is what looks to me like target information. Good to have, but it would be nice if it was a pop-up. Come to think of it, it would be nice if everything on that screen was a pop-up. Covering it of course is the Event Camera view, which we can turn off. The map either needs to be a pop-up or has to go altogether. It may be functional but it looks weird.

Lower right corner has the subtitles. That's good, but why the solid boundary on it? The one in SH4 was very good, especially the slider that made the background fade from solid to invisible, leaving only the words themselves. This seems like a step backwards.

Finally is of course the periscope itself. It needs to fill the whole screen from top to bottom. When you look into a viewing lens all you can see is the view. And of course that little guy is very annoying.

If they did that then the other stuff isn't so bad, as long as it's both moveable and removeable. It's that first impression, especially that ugly map, that throws us off.

By the way, I hope the main maps aren't going to look like that.
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Old 01-08-10, 11:54 AM   #44
frau kaleun
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Originally Posted by Col. Caldwell View Post
I guess it wouldn't matter as long as the torpedo runs straight and hot.
Lol, actually at first glance I mistook it for this guy, wearing some kind of jaunty cap:



Perhaps Herr Kaleun has been ordered to La Spezia and is just boning up on his Italian lit.

Yes, I said "boning up."
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Old 01-08-10, 12:20 PM   #45
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Quote:
Originally Posted by Tomi_099 View Post
What do you say about the proposal?
I say it would be AWESOME!!!
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