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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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I'm loving this ship! Started a career out of Manila. I have sh4 1.5 with TMO and RSRD, seems to all work together more or less ok. If I could get that klaxon horn to turn off it would be perfect! Well done! Anyone know how I can add this ship (and other playable ships) to the mission editor?
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#17 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Activate the mod then open the Mission Editor. It should be under the Subs tab on the right.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#18 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Ahh no wonder, I was looking under ships. Playable ships are made from sub's. Thanks!
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#19 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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#20 |
Nub
![]() Join Date: Nov 2009
Posts: 2
Downloads: 32
Uploads: 0
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cant download this mod, any help? or this mod has been removed?
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#21 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Downloaded just fine for me just now.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#22 |
Nub
![]() Join Date: Nov 2009
Posts: 2
Downloads: 32
Uploads: 0
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the download brokes, i only got 28kb, why is this? is there some mirror other than the one available here?
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#23 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Sorry I can't help you more. I'm not aware of any mirror sites either.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#24 |
Bilge Rat
![]() Join Date: Nov 2009
Posts: 1
Downloads: 24
Uploads: 0
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How i can enable mods?
Can someone derict me, guide? Please... ![]() |
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#25 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I could never image what fun it could be to use one of the large & fast surface vessels for a change. Now I know - its really fun
![]() Its not really suited for campaign mode (scenario wise) but something quite different and interesting, thanks. A question though: When some of the turrets just stop working (they don't look like they're hit), is it because of ammunition or damage ? Ammo count seemed o.k. on the one gun that I could man myself. EDIT: One little annoyance also is that the engine sound, while great overall, is too loud in the interior of the ship. Hm, or too weak when on the bridge. Because the gun fire sounds are very loud as well. If I tune down my stereo, then maybe gunfire and interior sounds would be o.k. but the exterior engine sound and the voice bits would be too low. Last edited by ichso; 03-09-10 at 12:26 PM. |
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#26 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I just love parking ships at the end of a patrol
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#27 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 6
Uploads: 0
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Definitely love the Cleveland.
Only problems I could complain about is that the AA guns have a very limited supply, and to a lesser extent the other large guns. And the fact that the ship seems front heavy, the stern is almost in the air with properrels sometimes peeking out of the water. In gameplay that doesnt seem to affect the speed normally, but I noticed when you're turning the speed drops sharply, to about 13 knots, might be related to the stern being so high? |
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#28 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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The turning rate seems fine - quite low, but fine. It is still a capital warship after all.
But now that the Manila base got abandoned I have to travel really far. And the Cleveland seems to have the range of an S-boat if you don't want to go ~10 knots ![]() |
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#29 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Looking in the sim file using S3D editor the Cleveland has a range of 10,000 miles at 14 knots. Seems to be correct in the game.
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#30 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Hm, seems alright then.
What was the average cruising speed of ships like this ? |
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