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Old 11-28-09, 01:11 AM   #31
JScones
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Then where would the cheeseaters rest their weary backsides when tooling about on dykes?


So many lines...
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Old 11-28-09, 01:22 PM   #32
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Then where would the cheeseaters rest their weary backsides when tooling about on dykes?
I believe you meant to say Kaas Kops

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Old 11-28-09, 02:03 PM   #33
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Well, less detailed or not, that first screenshot of SH5 looks way better to me than the SH3 one.
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Old 11-28-09, 06:26 PM   #34
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I am a dutchman but i don`t like cheese .....
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Old 11-28-09, 11:35 PM   #35
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Heretic!
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Old 11-29-09, 01:29 AM   #36
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I'm not Dutch and I love cheese.
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Old 11-29-09, 01:55 PM   #37
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I am a dutchman but i don`t like cheese .....
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Old 11-29-09, 08:36 PM   #38
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I'm not Dutch and I love cheese.
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Old 11-30-09, 02:37 AM   #39
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From what I can tell from the comparison, level of detail is at least equal. SH5 looks a lot better though.

But you're right; they might have toned it down a little to be able to model the whole boat without requiring a 1GB card as minimum.

I think I prefer being able to roam the boat, compared to being confined to CR & CT.
At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.

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Old 11-30-09, 03:11 AM   #40
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At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.

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LOL! As long as you aren't trying to get by on Paramedic pay.
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Old 11-30-09, 03:13 AM   #41
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At the rate computer power is advancing 1GB (or 2 512MB) vid cards shouldn't be cost prohibitive when SH5 is released.
2 x 512MB cards still only give you 512MB effectively.

But yeah, you can get a 9800GT or HD 4770 with 1GB for not a lot of money at all.

I'll be sticking with my 8800GTS 512 for a while yet though.
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Old 11-30-09, 09:45 AM   #42
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2 x 512MB cards still only give you 512MB effectively.
Could you elaborate. My computer shows 1GB of GPU RAM.

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Old 11-30-09, 12:57 PM   #43
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Each card renders 1 frame at a time, so an individual card can only use it's half of the memory to draw the frame, while the other card uses it's half to draw the next one. No individual card can benefit from the memory present on the other card.

In SLI configurations, you have a master and a slave card. When the slave is done rendering, it passes the framebuffer to the master for output.

This is assuming "alternate frame rendering" is used. "Split frame rendering" divides the workload in half and passes one half to the slave card. When the slave has completed it's task, the framebuffer is passed to the master and combined into a complete frame for output.



Hope I got my terms right.
Heck, hope I got it right at all.

* linky: http://www.slizone.com/object/slizone_ask_mmm013.html
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The graphics memory is NOT doubled in SLI mode. If you have two 128MB graphics cards, you do NOT have an effective 256MB. Most of the games operate in AFR (alternate frame rendering). The first card renders one full frame and then the next card renders the next frame and so on. If you picture SLI working in this way it is easy to see that each frame only has 128MB of memory to work with.
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Last edited by Arclight; 11-30-09 at 01:13 PM.
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