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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
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Circular Torpedo
Im making a SH IV film and need to force faultiness on a torpedo for it to do the very unwanted Circulary Torpedo nightmare.
I have a pretty good idea what the answer is going to be but i ask anyways... ![]() |
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#2 |
Stowaway
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mod the torpedo file to have 100% chance of circle runner
it probably wont be 100% in game because the game randomises stuff sometimes but i think you'll see 3 or 4 out of 5 do it |
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#3 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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#4 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
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Well you can call me thick...
Ive only just had some time to look for the file to adjust the Random Values for Faulty Torpedoes and can only find 1 file for German Ammunition in the game and the Torpedoes section dosent have any Values for Dud, Circular Running, Early Detonation ect Ive only found 1 file close to that and that is for the Torpedo Tubes to Jam & Chamber Explosion. If you want to look for yourself this is the file path i have took. C:/Program Files/Ubisoft/SH4/Data/UPCDataGE/UPCUnitsData/Ammunition The one for the Tubes to Jam/Chamber Explosion is the other one called Weapons. Both opened with Notepad. Any feedback will be great. Dont know if i have missed a file but ive been pretty rigorous in my search. Cheers ![]() |
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#5 |
Rear Admiral
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/usr/data/library/torpedos_us.sim
You'll need S3D to open it and edit it. Make sure you edit the right fish (mark 14 most likely). |
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#6 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
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Got it thnx G2B
![]() Last edited by Interpol; 11-30-09 at 11:20 PM. Reason: S3D Link Recieved |
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#7 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
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Well ive had a look and the torps still want to run straight.
Im modifying the TII German Torpedo as im using a U-boat for what im doing and out of 10 torps........ All 10 went straight after i modified the folder for Circular Runner Chance of 100.0 lol. TII is the Torpedo that has the most problems according to the Info on it & ive also tried the TIII with the same results. Im not sure for it to work you have to set it up to hit a target cos ive been just firing them off at nothing while submerged and they just swim straight. ![]() |
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#8 | |
Stowaway
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![]() Quote:
the circle runner was an error in the stearing system and if its not stearing the error may not apply i have torpedo test missions you can use for targetting practice on stationary ships so you can test the torpedos |
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#9 | |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Awesome, Gonna load up your mission soon and give it another try. Ty mate ![]() |
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#10 |
Navy Seal
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Webster, have you released your test missions? I did, just as a weird brain fart and they've turned out to be one of the most popular things I've done.
Dirty nasty secret: behind every modder you will see a plethora of carefully crafted test missions that can be A LOT of fun to do.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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