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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
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Howdy,
Just wondering if anyone has ever pushed the limit on building missions for DW? I'm currently building a campaign , and the first mission is going to take a few days of in-game time to accomplish. I already have almost 40 triggers and many other units etc. I do remove unnessary platforms when that part of the mission is over. I expect there to be over 250 triggers, at least 75 units (they spawn when that part of the mission is triggered - when completed they are removed or killed...etc.) I know DW is a few years old now - so computers should be able to handle these large missions. Anybody ever tried a massive mission before and was able to play it all the way through without freezing or anything? Thanks! Last edited by Greenwood; 11-24-09 at 12:42 PM. |
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#2 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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I do not know the limits but actually, the scenario format is a simple text file and the structure of a mission (viewing in a text editor) is quite understandable. So you could just try to copy&paste units/triggers (in the text editor) and give them just other names etc. to check the limits of the engine.
If you have a big scenario/campaign file, it might even be quite handy to alter sometimes data directly in a text editor later. May I ask what your campaign is about ? ![]() |
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#3 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
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Ok, I never thought about editing the text, that does seem much easier.
I was going to make a large 10-15 mission campaign. Now , after lots of thought, I've decided to make 1 mission, last a VERY long time. Divided into objectives, dynamic groups...random events, all with intel and radio messages, etc. The down side to this is there are some long transits, and testing the mission has not been easy, time wise. Basically I have only two of the 10-15 objectives completed - and I've already used about 60 triggers, 25 units (not all spawn of course) with all kinds of other neutrals, etc. It's about China attacking Taiwan. Edit - I'm sure there is somebody out there that has tried creating one huge mission like this, and maybe failed because of limits to how many units, or triggers ... etc a mission can have. otherwise, I would have to divide it into several smaller missions, and that would take away from the realness of the the One mission idea |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I've gone up to 546 triggers.
As for units... I don't know for sure, I'm sure I've never gone as far as 75 spawned at the same time. I've probably done close to that much where only a small fraction actually gets spawned.
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#5 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
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546 triggers! nice...that is good to know. Thanks Molon Labe.
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#6 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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![]() Quote:
![]() Back when Molon and others were helping me test my 1st attempt at dynamic MP with 5 platforms, the amount of triggers topped out at around 650.. majority of the triggers were made for the following reasons:
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#7 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Sorry, I've always been streaky with Xfire. When I turn it on it stays on, but when I reboot...
Actually, the last time I shut down, my desktop never booted again. So I'm down to my laptop now, which doesn't even have Xfire. But I can fix that. Good to hear from you too. =)
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