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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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![]() But i think too its for crew coversation. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#17 |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
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#18 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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![]() Yep there it is. ![]() ![]()
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#19 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I think you're reading way too much into a half finished build of the game. I would bet the GUI wasn't even finished there.
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#20 |
Eternal Patrol
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My hope is that it will be a 'semi-stablilized view', like an FPS. That is, your view will remain at roughly the same height. In the current versions you wander up and down anytime you try to 'walk' anywhere. It would be nice if the view actually replicated walking.
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#21 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#22 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
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According to the SH5 trailer there was a couple shots of 3rd person.
One when looking in mirror and another when at periscope telling Chief to take her down deeper during an attack. Pardom me if this has been talked about before but all I've read is 1st person view.
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#23 | |
Stowaway
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#24 |
Ace of the deep .
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First person huh . Does that mean that in SH5 i should be able to pick up objects and use them like rulers etc .
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#25 | |
Stowaway
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so IMO i can see no reason why they couldnt allow you to pick things up too just like fps games let you do |
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#26 |
Helmsman
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Location: home
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#27 |
Stowaway
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Hmmm. I must have not asked my question very well. It won't be the first, or last, time.
I was worried how complex it would be to move this first person to where I want to go. F.eks., If I'm in the control room, and would like (have to) go to the bridge, can I just press F4 and watch myself go up through the conning tower OR, is it going to take 11.000 keystrokes and a manual to get there? Oh! In spite of not asking my question very well I've learned quite a-bit from the responses. Thanks guys. |
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#28 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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I sincerely hope it's kinda like "B17 II - The mighty eight" damn slow to switch positions but real fun seeing the radioman walking to a gun to help fight of the "bandits"
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