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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Oct 2009
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Sank my first ship today with a vector analysis/hydropohone method like the one you described in your video. Awesome!
I realized that the hydrophone contacts are covering a (fixed?) +10 and -10 degree field. That means when the target bearing is e.g. 24° you can hear it anywhere between 14° and 34 ° (indicated by the green light on the hydrophone). As my aiming bearing was 14° I listened for the ship at 4° and waited for the green light on the hydrophone to go on. Once the lamp lit up and I heard the merchant I switched to the torpedo controls and launched one torpedo "blindly" meaning without any visual contact. And it hit and sank the merchant! ![]() However,this is harder than using an optical indicator, simply because you will lose precious seconds switching through the different menues ![]() Still, I will use it in cases where i do not dare to raise the periscope. Thanks again! Btw, I discovered that one can use the middle mouse button to turn the hydrophone. Not sure if that is generally known.
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#17 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Skipper of the year award
Rockin Robbins
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#18 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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Hmmm, what can I say about Mr. Robbins.
![]() ![]() He may not always be right... He may cut a few corners here and there... He may be a little rough around the edges at times... ![]() But he most certainly is willing to contribute his time and knowledge (however occasionally warped that it may be ![]() Bottom line; RR helps newbs become succesful captains. His gift is his remarkable willingness to assist others in taking that first step into the realm of manual targetting. To that end, his contributions and work have been tremendous! I know I don't have the time or patience for what he's been willing to do for the community. ![]() ![]() This doesn't mean you get to start slackin-off now! I'm still keepin my eye on you... ![]() |
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#19 |
Commodore
![]() Join Date: May 2007
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Just to keep balance, we could start a thread trashing RR.
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#20 |
Stowaway
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#21 |
Navy Seal
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Hey! it was
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 |
Stowaway
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I suspect that at his CM for sinking Essex they took his selfless efforts to expand the knowledge base of SH4 into account. And let us not forget his unstinting support of the American shipbuilding industry as they crank out replacements for his victims.
Seriously though, Thanks for all the help RR. |
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#23 |
XO
![]() Join Date: May 2009
Location: Guam, I think
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![]() Give the man a little credit.......He did what the Japanese never did, sink a Essex Class ![]() Thanks RR for making SH4 more fun for us Newbs ![]()
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#24 |
Navy Seal
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I'd give anything for a nice hydraulic jack hammer! Or some of the scuttling charges from my old boat...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#25 |
Planesman
![]() Join Date: Oct 2009
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In a total geek mood I made the next step in vector targeting: MATHEMATICS! Seeing all the ingame methods of getting an aiming bearing I wondered if there is a more precise (but still partly manual) method of calculating the required angle and yes there is.
--- Imagine you are in a good position (+ - 90° angle to target course and in range of your weapon) Simply take the enemy ship speed (SHIP) and the torpedo speed (TORP) in knots. 1. Add (TORP ![]() ![]() ![]() ![]() 2. Divide SHIP ![]() ![]() ![]() 3. Multiply MAGIC ![]() 4 Done! The result is the aiming bearing ![]() --- Example: Speed of a Mk14 in fast setting = 46 knots Speed of a random merchant = 9 knots 1. Add those together. ![]() ![]() ![]() ![]() Result 2197. 2. Calculate the square root of that number to get the PIRATEFACTOR: ![]() 3. Calculate MAGIC: ![]() ![]() ![]() 4. Change into degrees: 180 * ![]() The aiming bearing ![]() --- In the next step I will teach you to draw square roots by hand without a calculator. Naaaaah, just kidding!!! --- Btw, If you are close enough (e.g. 750 yards) this way of shooting is VERY forgiving, even if your aiming bearing is one or degrees off you will still EASILY hit the target. ---
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Last edited by Radio; 11-08-09 at 03:59 AM. |
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#26 |
Navy Seal
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How in the world do you reply to a post like that?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#27 |
Planesman
![]() Join Date: Oct 2009
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In Pirate speak of course: Yarrr!
![]() Oh well, I just wanted to give back something useful to the community. At least I tried to do that... ![]()
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#28 |
Navy Seal
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Arrrrrr matey! Have a pint 'o grog!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#29 |
Stowaway
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#30 | |
XO
![]() Join Date: May 2009
Location: Guam, I think
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![]() Quote:
Think I'd rather board the ship, plunder the cargo, set some scuttling charges, set the crew adrift. Sail away drinking Grog and eating Ice cream than do all that figuring ![]()
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