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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Gunner
![]() Join Date: Jun 2009
Location: In your computer screen
Posts: 100
Downloads: 77
Uploads: 0
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Where would I find these other files? Are they in that upgradepack file you linked in the first post?
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OrangeYoshi |
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#92 |
Mate
![]() Join Date: Mar 2008
Location: Essex , England.
Posts: 53
Downloads: 22
Uploads: 0
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This is not my cup of tea , but i thought i'd mention , great work that's a crazy thing
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#93 |
Sailor man
![]() Join Date: Feb 2007
Posts: 49
Downloads: 30
Uploads: 0
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got this workin with my 1.5 version but i can,t get the deck guns to fire!
any ideas please?? |
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#94 | |
Stowaway
Posts: n/a
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Think it says somewhere that you need to have both the Titan and Blackwolf installed, It worked for me, LOVE both boats too. Trust me, watching the Titan fire that first salvo is like total JOYGASM! Just can't wait to have it as a playable ship in campaign...OOOOOOOO ![]() Hope that helps, Kevin/MercMar82 |
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#95 |
Swabbie
![]() Join Date: Apr 2005
Posts: 8
Downloads: 14
Uploads: 0
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Okay my game keeps crashing the whole time, whatever i try i cannot get the Titan to work.
got titan, the blackwolf, the shark and the stock campaign map addon for the titan as the only mods installed but no luck every time when i select 1 of the modded ships it CTD HELP!!! since this is an awesome ship |
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#96 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
Downloads: 7
Uploads: 0
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1.5 so i can't make it to work with 1.4 version????
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#97 |
Nub
![]() Join Date: Jul 2008
Location: Denmark
Posts: 2
Downloads: 43
Uploads: 0
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Is there any way one could mod the amount of ammo on this beast? Because I find myself running out when engaging the huge convoys, and seeing as realism is already out the window, having shells enough to blast -everyone- to kingdom come would be quite magnificent.
Edit: Nevermind me, it appears it was just the deck gun that is player controlled that runs out. |
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#98 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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hey people. great work on this beast, its very fun to play. Besides the fact that the deck gun you operate only works on one side, i have one problem with this thing:
the damage system seems to be scaled weird. No, this is not like a broken damage system, it seems that some systems CAN die, like flak guns, antennas, and Deck guns, but its a slight downer that it NEVER floods, or receives damage to systems below the upper deck. I tested this pretty good, letting a DD depth charge me many runs with at least 40 direct hits. No damage. I also let some battleships gun me down, no damage. And when i turn my guns on it takes like 10 seconds and their dead. I know its supposed to be overpowered, but having no damage happen is kind of...weird. If you have any spare time to look into this, it would be cool thanks. |
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#99 | |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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![]() The Titan is an absolutly unreal and fun mod. Dont abuse this superpower battlecruiser as a submarine. The diving-ability is just an add-on from the clouded in secrecy constructors of this "hell for japs destroyers". Stay surfaced and wipe the "rising sun" from the pacific ocean. In contrast to your opinion i pimped the titan a little. All hitpoints of all sections up to 100,000. All Guns up to 50,000 anmuntion (Games Maximum). All Angles of the Deckguns up to 50 degrees. So the fine 16'' turrets open up fire at 15 km (9.3 miles) distance Human playable deckguns now fire 1 round in one second. Human playable AA-guns now fire 1000 round in one minute (Gatling Effect). ![]() All sensors now satellite guided and the deck watch got lasered eyes so they have a visibilty of about 40 km (25 miles) for surface targets and airplanes at good wheather for 120 km (74 miles). ![]() Torpedorange is increased up to 100 km @ 100 knots and error probability is 0%. ![]() I learned to modify the files in TMO 1.9 in combination with the RSRD mod. My Titan sunk the the complete japs invasion fleet for the phillipines ![]() (guess they had a secret one in reserve), i sunk 5 times the complete task forces in tobruk, i shot down round about 800 HK-5 and reams of zeros, bettys, petes. In 1942, 1943 ,1944 per 11 patrols which brought an average of 600,000 tons of sunken ships. ![]() ![]() Go out and and have fun. ![]() ![]() |
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#100 | |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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#101 |
Swabbie
![]() Join Date: May 2009
Location: Oregon, USA
Posts: 12
Downloads: 93
Uploads: 0
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the damge thing aint going to happen like he said its a fun/unrealistic mod so it doesnt need damage
Edit: Also when i play a any mission with the titain after about 20 minuites of playing my games crashes any idea why it does this and how can i fix this? Last edited by Shazer; 12-31-09 at 07:38 PM. |
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#102 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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WHOA!!
It's the first ship interiror! I hope it will be useful for surface ship mods...I'm quite tired of having u boat CR inside battleships... Nice job! ![]()
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"Memento Audere Semper"
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#103 |
Seaman
![]() Join Date: Apr 2009
Posts: 37
Downloads: 133
Uploads: 0
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I am not able to download file for RFB compatibility for this ship, can someone post an alternative link for http://www.filefront.com/14086057/Titan-RFB.rar/ please? I am still trying to download this because I want to have these working submarines with RFB megamods.
Chaoic out... |
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#104 |
Nub
![]() Join Date: Jan 2010
Location: USA
Posts: 2
Downloads: 7
Uploads: 0
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Hello everyone im kinda new to this site. I only have the originl CD game version for SH4. I download versions like 1.5 from the SH4 site correct? I would love to try this ship
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#105 |
Swabbie
![]() Join Date: Jul 2007
Posts: 5
Downloads: 16
Uploads: 0
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Sounds like a nice boat, don't think it could hurt my sub. Realism is nice .but sometimes you just have to blow the hell out of things to relieve stress.
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Tags |
submarine, superfortress, titan |
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