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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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On second thought, I decided to make a new topic.
Moved these screenshots of the sub mod from the New screenshots & packshot for German Release topic to here. My new ride ![]() Getting some fresh air ![]() Dive, dive, dive!!! ![]() Be careful, guys! Do not run through walls and peri! ![]() ![]() Please. do not forget me behind! ![]() Meanwhile ![]() No red triangle any more. Last edited by sergbuto; 10-18-09 at 11:06 AM. |
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#2 |
Pacific Aces Dev Team
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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AAAAARRRRGGGHHH! Still no US release date!
![]() Great pics Serge...thanks.
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Nuke 'em till they glow! |
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#5 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
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Great looking pictures!
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#6 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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where did you get this awesome mod?!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 |
Pacific Aces Dev Team
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True
![]() It is almost worth having the game just for the way it looks. I wish SH5 would look like that. I especially appreciate nice touches like changing face expressions of gunners the moment they push gun triggers. Exactly like in real life. Last edited by sergbuto; 10-21-09 at 09:44 AM. |
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#9 |
Pacific Aces Dev Team
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Finally I am back home after travelling for a couple of weeks.
A bit of modding info. -The easiest way to remove arcade radar on the screen is to replace the corresponding textures to make it invisible. -It is possible to make so that for any ship (since all of them can be playable) the player will have a number of observation points by standing on the deck/bridge throughout the ship and keep the option of the rangefinder view. Or the rangefinder view can be replace by the binocle view on the bridge. |
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#10 |
Pacific Aces Dev Team
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It turned to be easy to destabilize PT-boats. Now, their movement on waves looks more realistic and the feel of standing on the bridge is more real.
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#11 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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That's the best news I've heard yet, though it does beg the question why didn't Akella do it when they had so many complaints about the reduced motion of the boats?
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#12 | |
Pacific Aces Dev Team
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I have not come across a serious reason for justification of the reduced motion yet. Maybe, playing all the missions and the use of different weather conditions can answer this question. Otherwise, the only reason I can think of for now is that they were afraid to make a casual player sea-sick when using the bridge view. |
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#13 |
Pacific Aces Dev Team
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#14 |
Pacific Aces Dev Team
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In the main menu window, where you can see one of the boats cruising in real 3D environment, the devs had an air attack scripted in original version which is not present in the release. I just uncommented that in the script and now one can see some action and crew firing the guns instead of just cruising.
Also, due to transparant scripting, one can specify different boats to be seen sailing in that main menu window and different weather conditions. |
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#15 |
Pacific Aces Dev Team
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I have found around 8 parameters (for given mass) which affect the boat stability and its movement on the waves to different degree. To establish the right combination of those, one really needs to have good knowledge and feel of how each boat was behaving out in the sea. Was the boat jumping on the water at full speed or was it more steady? How was pitching versus rolling, which one was more significant? How strongly did the boats roll when turning?
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