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Old 10-13-09, 06:40 AM   #16
Akula4745
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Interesting numbers... I knew the dud rate was pretty steep... but wow.
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Old 10-13-09, 04:42 PM   #17
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Do MK14 have "impact whiskers" or does a grazing shot not hit the impact pistol? Are these dud rates versus the physical 3D angle of impact or are these based on AOB?
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Old 10-14-09, 11:06 AM   #18
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Not sure what the first part means but the dud rates are for the physical angle of impact, not the AOB you're shooting from.
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Old 10-14-09, 11:33 AM   #19
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Quote:
Originally Posted by Frederf View Post
Do MK14 have "impact whiskers" or does a grazing shot not hit the impact pistol? Are these dud rates versus the physical 3D angle of impact or are these based on AOB?
I believe they did have the 'whiskers' which is why a 90 degree impact often fails (but 100%?). The impact would crush the trigger causing the whiskers to not operate properly.
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Old 10-17-09, 01:18 PM   #20
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This just in : those numbers I gave ? They're apparently divided by 2 should you use slow torpedo speed instead of high. Which makes a lot of sense, considering the historical problem was due to old detonators getting crunched by high speed impacts they hadn't been rated for.
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Old 10-17-09, 03:17 PM   #21
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Originally Posted by SteamWake View Post
I believe they did have the 'whiskers' which is why a 90 degree impact often fails (but 100%?). The impact would crush the trigger causing the whiskers to not operate properly.
No, they would have whiskers and a frontal piston detonator. The dud from frontal impact was due to the piston being crushed instead of moving normally.

What I was getting at is that people need to realize is that even a torpedo striking directly into the side (90 deg track) of a ship still isn't a 90 degree shot...because the target's hull curves in the vertical direction unless you shoot at the waterline.

The dud values may seem high as a function of angle but realize that your "80 deg" shot is more like a "60 deg" shot considering the shape of the target isn't just a flat slab.
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Old 10-18-09, 12:44 AM   #22
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Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?

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Old 10-18-09, 12:30 PM   #23
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It's modeled; hitting a ship very low at the keel is more likely to have it just glance off because the angle is too shallow.

I'm surprised it took so long for someone to post to set the torpedoes to slow speed, this subject has been beaten to death so many times. Figured it was common knowledge by now.
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Old 10-19-09, 02:32 AM   #24
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Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?

Magic
Well I know that the ship hulls aren't just big boxes with right angles. Certainly we've all had glancing blows off the bottom of the keel before. What I wanted to know is if the dud chance was a function of the actual fire geometry interaction or if it was simply calculated based on: abs (ship course - torpedo course), which would be really lame.
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