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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
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Location: Dover AFB, Delaware
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For the first time, I'm playing SH3 without my external camera, and it's freaking me out.
How do I figure the depth undel my keel? I thought I've searched everywhere, but I can't seem to find it. I played a lot of Sub Command before so I think I'm confused with that sim. |
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#2 |
Seaman
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Disregard.....
I play so many darn sims (SH2 included) that I get confused all the time where to find things.... I found it... navigator does it for me. |
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#3 | |
Wayfaring Stranger
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#4 |
Seasoned Skipper
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![]() You can either click on the Navigator's icon, or better still, tap him on the shoulder when coming off watch into the Control Room. You'll then get some options like distances and times to certain points, even a weather report. But the crucial one is your depth under keel In other sub sims like AOD you could sit quite happily on the ocean bed, as I believe quite often happened during the war. But not in the Atlantic obviously. Well most did sit there, but not happily. In SHIII you'll wreck your boat it seems to me. It's important to check it when planning your approach run (especially in coastal waters) too, so that you're not hemmed in by the shore line when the escorts want some payback, and also to have some deep water to run to when inevitably you have to go "into the cellar" Scapa Flow is difficult for that reason, because it's so shallow, that if you're rumbled there's not much of a third dimension to hide in The other thing of course is to dive under the convoy itself and disguise your noise signature with that of the merchants above, whilst also restricting the freedom of movement of the destroyers and corvettes on the surface trying to find you. That at least would allow the opportunity to reload or make repairs, and keep you in contact if the opportunity arises to pop up to periscope depth and have another go. But eventually you'll slip out the back because a submerged U Boat on slow could be overtaken by a cyclist Regards from Raoul and the crew of U-46! |
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#5 |
Watch Officer
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Location: Norway
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Another way to get depth under keel quickly is to assign a shortcut for it. The easiest was to do that is to use the great SetKeys tool. Remember to check the box that says 'Carried out by Crew' if you use it.
Other functions where keyboard shortcuts come in handy: - Weather report - Standard propulsion/Recharge batteries - Return to course - Gramophome on/off - Identify target/solution to target - Battlestations (or man flak/deck gun) - Target nearest warship/merchant/ship etc... ![]() Very helpful tool. |
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#6 |
Seaman
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Thanks for the tips!
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#7 | ||
Seaman
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#8 | |||
Grey Wolf
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#9 | |
Wayfaring Stranger
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#10 |
Seaman
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I thought what some refer to as a "detection indicator" is actually just an indicator that tells you if you're vulnerable to detection.
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#11 | |
Watch
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#12 |
Rear Admiral
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Another way to detect water beneath the keel I did not see mentioned.
Order crash dive... when you hear a loud bang and scraping sounds well youve found the bottom ! ![]() Of course this makes you vunderable to detection as well ![]() edit 08/01/05 Almost forgot ... If you implode before you reach the bottom the depth beneath the keel exceeds the structural capacity of your sub. Which makes the detection issue irrelavant. :rotfl: |
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#13 | ||
Medic
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#14 |
Watch Officer
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Yeas I've noticed this too. I have sometimes pinged to get depth in the middle of convoys, without the DDs reacting.
I guess this is accurate. After all, you ping straight down, so the sound doesn't carry too far away. And if a DD hear it, it may think it's another DD... But if you use the active sonar and ping a DD I suspect there would be a party... |
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