SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-31-05, 01:26 PM   #1
satmax
Seaman
 
Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
Downloads: 20
Uploads: 0
Default Depth under keel

For the first time, I'm playing SH3 without my external camera, and it's freaking me out.

How do I figure the depth undel my keel? I thought I've searched everywhere, but I can't seem to find it. I played a lot of Sub Command before so I think I'm confused with that sim.
satmax is offline   Reply With Quote
Old 07-31-05, 01:29 PM   #2
satmax
Seaman
 
Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
Downloads: 20
Uploads: 0
Default

Disregard.....

I play so many darn sims (SH2 included) that I get confused all the time where to find things....

I found it... navigator does it for me.
satmax is offline   Reply With Quote
Old 07-31-05, 01:31 PM   #3
August
Wayfaring Stranger
 
August's Avatar
 
Join Date: Apr 2005
Location: Massachusetts
Posts: 23,197
Downloads: 0
Uploads: 0


Default

Quote:
Originally Posted by satmax
Disregard.....

I play so many darn sims (SH2 included) that I get confused all the time where to find things....

I found it... navigator does it for me.
Just beware that it generates a ping which can be detected by destroyers.
__________________


Flanked by life and the funeral pyre. Putting on a show for you to see.
August is offline   Reply With Quote
Old 07-31-05, 07:58 PM   #4
Laughing Swordfish
Seasoned Skipper
 
Join Date: Jul 2005
Location: London
Posts: 713
Downloads: 1
Uploads: 0
Default



You can either click on the Navigator's icon, or better still, tap him on the shoulder when coming off watch into the Control Room. You'll then get some options like distances and times to certain points, even a weather report. But the crucial one is your depth under keel

In other sub sims like AOD you could sit quite happily on the ocean bed, as I believe quite often happened during the war. But not in the Atlantic obviously. Well most did sit there, but not happily. In SHIII you'll wreck your boat it seems to me.

It's important to check it when planning your approach run (especially in coastal waters) too, so that you're not hemmed in by the shore line when the escorts want some payback, and also to have some deep water to run to when inevitably you have to go "into the cellar"

Scapa Flow is difficult for that reason, because it's so shallow, that if you're rumbled there's not much of a third dimension to hide in

The other thing of course is to dive under the convoy itself and disguise your noise signature with that of the merchants above, whilst also restricting the freedom of movement of the destroyers and corvettes on the surface trying to find you. That at least would allow the opportunity to reload or make repairs, and keep you in contact if the opportunity arises to pop up to periscope depth and have another go. But eventually you'll slip out the back because a submerged U Boat on slow could be overtaken by a cyclist

Regards from Raoul and the crew of U-46!
Laughing Swordfish is offline   Reply With Quote
Old 07-31-05, 08:21 PM   #5
Nopileo
Watch Officer
 
Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
Default

Another way to get depth under keel quickly is to assign a shortcut for it. The easiest was to do that is to use the great SetKeys tool. Remember to check the box that says 'Carried out by Crew' if you use it.

Other functions where keyboard shortcuts come in handy:

- Weather report
- Standard propulsion/Recharge batteries
- Return to course
- Gramophome on/off
- Identify target/solution to target
- Battlestations (or man flak/deck gun)
- Target nearest warship/merchant/ship

etc...

Very helpful tool.
Nopileo is offline   Reply With Quote
Old 07-31-05, 08:23 PM   #6
satmax
Seaman
 
Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
Downloads: 20
Uploads: 0
Default

Thanks for the tips!
satmax is offline   Reply With Quote
Old 07-31-05, 10:06 PM   #7
The Mad Asshatter
Seaman
 
Join Date: May 2005
Posts: 35
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by August
Quote:
Originally Posted by satmax
Disregard.....

I play so many darn sims (SH2 included) that I get confused all the time where to find things....

I found it... navigator does it for me.
Just beware that it generates a ping which can be detected by destroyers.
I have never been detected by a destroyer from using the depth finder. I even turned on the little "detection indicator" and the sub never changes from green.
The Mad Asshatter is offline   Reply With Quote
Old 07-31-05, 11:00 PM   #8
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by The Mad Asshatter
Quote:
Originally Posted by August
Quote:
Originally Posted by satmax
Disregard.....

I play so many darn sims (SH2 included) that I get confused all the time where to find things....

I found it... navigator does it for me.
Just beware that it generates a ping which can be detected by destroyers.
I have never been detected by a destroyer from using the depth finder. I even turned on the little "detection indicator" and the sub never changes from green.
Yeah! I've read about this before in this forum. Indeed a very strange thing for a sub-simulator!
rulle34 is offline   Reply With Quote
Old 07-31-05, 11:14 PM   #9
August
Wayfaring Stranger
 
August's Avatar
 
Join Date: Apr 2005
Location: Massachusetts
Posts: 23,197
Downloads: 0
Uploads: 0


Default

Quote:
Originally Posted by The Mad Asshatter
I have never been detected by a destroyer from using the depth finder. I even turned on the little "detection indicator" and the sub never changes from green.
I have. It's not just for effect that you hear a ping when you order a sounding. Of course a DD has to be within pinging distance.
__________________


Flanked by life and the funeral pyre. Putting on a show for you to see.
August is offline   Reply With Quote
Old 07-31-05, 11:17 PM   #10
satmax
Seaman
 
Join Date: Jul 2005
Location: Dover AFB, Delaware
Posts: 36
Downloads: 20
Uploads: 0
Default

I thought what some refer to as a "detection indicator" is actually just an indicator that tells you if you're vulnerable to detection.
satmax is offline   Reply With Quote
Old 07-31-05, 11:35 PM   #11
ShipperS7
Watch
 
Join Date: May 2005
Location: California, USA
Posts: 30
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by satmax
I thought what some refer to as a "detection indicator" is actually just an indicator that tells you if you're vulnerable to detection.
Yeah, that's what it does...

__________________
ShipperS7 is offline   Reply With Quote
Old 08-01-05, 09:45 AM   #12
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Another way to detect water beneath the keel I did not see mentioned.

Order crash dive... when you hear a loud bang and scraping sounds well youve found the bottom !

Of course this makes you vunderable to detection as well

edit 08/01/05

Almost forgot ... If you implode before you reach the bottom the depth beneath the keel exceeds the structural capacity of your sub. Which makes the detection issue irrelavant. :rotfl:
SteamWake is offline   Reply With Quote
Old 08-01-05, 11:53 AM   #13
_alphaBeta_
Medic
 
Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by August
Quote:
Originally Posted by The Mad Asshatter
I have never been detected by a destroyer from using the depth finder. I even turned on the little "detection indicator" and the sub never changes from green.
I have. It's not just for effect that you hear a ping when you order a sounding. Of course a DD has to be within pinging distance.
I think it is possible, but at a much closer range than most think.
__________________
_alphaBeta_ is offline   Reply With Quote
Old 08-01-05, 12:10 PM   #14
Nopileo
Watch Officer
 
Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
Default

Yeas I've noticed this too. I have sometimes pinged to get depth in the middle of convoys, without the DDs reacting.

I guess this is accurate. After all, you ping straight down, so the sound doesn't carry too far away. And if a DD hear it, it may think it's another DD...

But if you use the active sonar and ping a DD I suspect there would be a party...
Nopileo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.