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#1 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
Posts: 24
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Does anyone know the correct reload times for these guns? I want to set them via SH3 Commander to their historic reload times.
And does having an experienced gunner affect these times? Do they get faster at it? Thanks |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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See: http://www.subsim.com/radioroom/showthread.php?t=156804
Also, if you check search, you will have enough reading to last over the weekend. Search is your friend
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Irish1958 ![]() |
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#3 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
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Tomas2,
I think that a more experienced gunner will give you a better result in accuracy of the shots; just from my experiences. As far as having actual in-game reload rates being tied with more crew experience, I imagine it is locked into the game coding. Maybe not, and maybe someone out there knows for sure. ![]() |
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#4 |
Planesman
![]() Join Date: Mar 2009
Location: Sutton in Ashfield, Nottinghamshire
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in sub commander and in one of the game files you can set a reload time which I believe is treated as the fastest it can be, so if you set it to 3 seconds, with your best gunners on the gun crew giving max crew efficiency you'll get 3 second reload times, the times then getting longer as crew efficiency drops. The rate of that drop I do not know though and is probably the hard coded bit. That's how I understand it at least.
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#5 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
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I can confirm for a certainty that crew efficiency does change the reload rate of the guns. This is the main reason I use the gunner qualifications. I make heavy use of this feature.
I hadn't noticed much of a difference in accuracy when I am shooting, and I rarely let the crew try for very long. They always suck in my opinion. |
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#6 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Oh man, there were many discussions about this subject at this forum, some of them were very hot
![]() If you have time, irish1958 gave you good advice, you will have many posts for reading. |
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#7 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
Posts: 24
Downloads: 46
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Thanks for all your answers. I'll read the threads, too.
The 'three seconds' seems a little too fast. I guess if I knew how the guns worked, ( I assume they're breach load ) I could better understand the reload times. After the shell is fired, it's ejected and the breach stays open? Another one would be loaded, the breach closed, the gun aimed and fired. Does that sound about right? (I'm writing this before I read the threads). I would guess about six seconds. Unless, of course, you have a goober like me who would drop the shell under pressure and would have to grab another one. Then it would be around fifteen seconds. ![]() Once again, thanks for the replies. |
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