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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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There is an update posted today.
30.09.2009 How does the morale system work? Your crew is a highly trained unit of the German Kriegsmarine. They will do their duty, but as with every man, there is a question whether they will go the extra mile for their captain and mission. This is translated into their morale – their capacity to use their special abilities such as making a team effort to reload all bow torpedoes very fast to deliver a fatal blow to enemy shipping. Of course, as you spend time at sea, your crew will long for their families, get tired of canned food and their morale will go down. This diminishes your capacity to use them and excel in battle, so as captain, you have to be careful that there’s reasons for the crew to be happy. Sink some ships, make them proud, and it should be ok. Will there be improved ship buoyancy dynamics EG the roll and pitch of the submarine? Yes. Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic. I have noticed that the ship/submarine textures on all the current screenshots are VERY basic; will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect). Textures and graphics are still under tuning. We textured the submarine based on real images taken from real uboats. Will more realistic sounds be used for the ships and subs? Also will we finally have the function to change the crew’s voices to German (instead of relying on mods)? Yes. There will be new sounds, true surround effects, and a German voice pack distributed with the game. |
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#17 |
Rear Admiral
![]() Join Date: Mar 2005
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So no more endless patrolls
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#18 | |
Mr. Bad Wolf
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![]() The dev team members, who honoured the subsim meet(s), visit subsim and gives feedback here, and thank you for that. ![]() (and I'm not welcome there, but that's another story... ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#19 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Well SH5 sure sounds interesting to me... and since I most certainly plan to buy it upon release... methinks I shall not pick it apart too quickly. If you shake the box too many times before Christmas Day arrives your present might not be much of a surprise...
Heck... I still wanna go back and play SH3 w/GWX... even more so now that there will be no GW mod for SH4. So there is plenty to keep me busy till 3/2010. Since I bought SH4 my gaming has been intriguingly sub-clusive... and it likely shall not be changing anytime soon. Besides... maybe I will have this dad-gum U-boat career done by March 2010.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#20 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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one thing I liked to hear
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#21 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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Well if that's true I sure hope the Devs arrested that hot-rod truck driver on the docks. ![]() Very impressive the way he made those 90 degree turns.
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#22 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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![]() "watch aus!" huh? *boom* fade to black Your Captain died in a tragic car accident, in port, July 7th, 1942
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#23 | |
Watch Officer
![]() Join Date: May 2007
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I only need one torpedo. ![]() |
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#24 | |
Stowaway
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it can be a very good thing once we get used to it but the "key" thing i am concerned over is i want to be sure i can give orders no matter where i am on the boat and that they happen "while" im running back to the control room. like the capt on deck thing, the sub should start the emergency dive while im in the process of getting to the hatch in time. at the very least go to decks awash untill i get inside, this is how it was in real life, the priorities were to save the boat #1, save the crew #2, save an individual #3 |
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#25 | ||
Eternal Patrol
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Sorry to be replying to a post made several weeks ago, but this caught my eye and I felt I had to say something.
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The officer in charge commands from the control room in a submarine, and that means the captain when he's actually excercising command, and the OOD when he's not. That's why all the controls are in the control room, including dive planes, steering and torpedo fire controls. Of course they are repeated on the bridge for surface operations, but the captain can't command from the engine or torpedo rooms - it just won't work. Quote:
I thought it was cool that when you hit 'Dive' in SH3 you were instantly taken below. Of course the conning tower would have felt more real, but you have to take what you get. But I hated it in SH4 when you and the watch crew stayed on the bridge until it actually dipped beneath the waves.
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#26 | |
Stowaway
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#27 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Serial Port Protector
Join Date: Sep 2002
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iam not shure if it was historical correct, but in a scene from "Das Boot", after a "ALARM" callout (command of preparation process for the emergency dive process)
![]() ![]() This also let me think, in emergency situations, the cristmas tree was reviewed from someone while the flooding was already commanded and perhaps also initiated...
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Stormy...... |
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#29 |
Stowaway
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well movies always "slaughter" reality for "good scenes" so in most cases they do things wrong but in real life there were im sure the occassional times proceedures were cut short because people make mistakes when scared.
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#30 |
Eternal Patrol
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I would tend to agree with both of you. I'm sure in an emergency dive they wouldn't flood until given the order. The 'Christmas Tree' shows the man on the flood valves all the hatches and engine vents - everything that leads outside. While on patrol I'm sure they would keep everything right on the edge of diving. The torpedo loading hatches are secured, as are any other hatches except the one leading to the bridge. As soon as the dive order is given the engines are shut down and the engine intake vents shut. The only light on the panel that will still be red is that conning tower hatch. As soon as it shows green (or white, if U-571 is to be believed) they'll go ahead and pull the plug.
Another thing that's been missed so far is the reality of 'Decks Awash'. If the boat is trimmed positive it isn't going to dive at all. Going directly to a neutral trim and trying to lower the boat just a few feet is going to be very tricky. One slip and the captain and everyone else on the bridge crew is going to be swimming. I'm pretty sure the correct procedure was to dive the boat normally, then trim neutral and come back to the desired depth. Of course this would mean that all decks-awash attacks would have to be made on electric motors - no dashing around at high speed in that condition.
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