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Old 07-28-05, 06:24 PM   #1
Marhkimov
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Default Look! I've got your Milk Cow right here!!!

Ok, I don't really have a milk cow for you guys, but I do have this...

Enjoy

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Old 07-28-05, 06:33 PM   #2
KodiakPA
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Now that is funny. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 07-28-05, 06:40 PM   #3
Jace11
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As a camoflage template that isnt bad...looks well mapped.

Obviously the colours would need changing.
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Old 07-28-05, 06:47 PM   #4
Marhkimov
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There are a few poorly mapped issues and bugs with the Type IX. First off, the area on the deck where the schnorkel (sp?) should be isn't alterable (well, it's more like I can't figure out where the darn thing is textured. I've looked all over the place). Second, if I wanted to make, lets say, a red underwater trim, doing that would put red in other parts where it's not supposed to be. And third, if you look closely at the reflection of my "Got Milk" u-boat, you will notice that the refection for the conning tower is missing - and trust me, it's not because of the screenshot angle, either - it's really not there.

Anyways, these are minor gripes... No biggie. Although I do wish we had the conning tower reflection...

And if anyone is interested... For the paint scheme, I used a .psd format with layers and all, so I could use it as a template to make a legitimate camo. It would be really simple for me to just change the colors to anything I want...

The three files concerning the IXC paint scheme:
deck_9c.tga
NSSUboat9c.tga
Turm9c.tga

On that note, I don't know any good website concerning submarine camo schemes. Illustrations/renderings would be helpful... Anyone know any?

Keep commenting! Thanks!
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Old 07-28-05, 09:14 PM   #5
Capn Tucker
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Quote:
Originally Posted by marhkimov
There are a few poorly mapped issues and bugs with the Type IX. First off, the area on the deck where the schnorkel (sp?) should be isn't alterable (well, it's more like I can't figure out where the darn thing is textured. I've looked all over the place). Second, if I wanted to make, lets say, a red underwater trim, doing that would put red in other parts where it's not supposed to be. And third, if you look closely at the reflection of my "Got Milk" u-boat, you will notice that the refection for the conning tower is missing - and trust me, it's not because of the screenshot angle, either - it's really not there.

Anyways, these are minor gripes... No biggie. Although I do wish we had the conning tower reflection...

And if anyone is interested... For the paint scheme, I used a .psd format with layers and all, so I could use it as a template to make a legitimate camo. It would be really simple for me to just change the colors to anything I want...

The three files concerning the IXB/C paint scheme:
deck_9c.tga
NSSUboat9c.tga
Turm9c.tga

On that note, I don't know any good website concerning submarine camo schemes. Illustrations/renderings would be helpful... Anyone know any?

Keep commenting! Thanks!
Don't worry about not being able to use red underwater trim. Red-hulled U-boats are a myth perpetuated by profile artists. There is not one bit of photographic evidence to support it. Same with boot lines. Not one photo of U-boats in dry-dock shows one. The black boot line and red hull artwork came about because KM surface ships ARE painted that way, and some artists automatically assumed U-boats were the same.
If you want to read more about it, go to http://uboatcolours.mysite.wanadoo-m...uk/index.jhtml
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Old 07-28-05, 10:08 PM   #6
Pablo
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Quote:
Originally Posted by marhkimov
On that note, I don't know any good website concerning submarine camo schemes. Illustrations/renderings would be helpful... Anyone know any?
Try the Chicago Museum of Science and Industry's U-505 site. They tried to match the original colors as closely as possible when they restored it: it has solid dark grey below the water, not red, and is without the solid black "waterline" (or boot line).

Pablo
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Old 07-28-05, 11:26 PM   #7
Spaxspore
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Default Re: Look! I've got your Milk Cow right here!!!

Quote:
Originally Posted by marhkimov
Ok, I don't really have a milk cow for you guys, but I do have this...

Enjoy

Nice, I truly wish more people woudl come out with soem really sweet skins historical/fiction for the type 9s and 21s.
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Old 07-29-05, 03:22 AM   #8
Damo1977
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where can I look to see how to do skins. Me want to do one!!! But first...Idon't have to fork out $$$ for a special art prog, do I??
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Old 07-29-05, 07:28 AM   #9
sdcruz
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LOL so funny :rotfl:
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Old 07-29-05, 08:04 AM   #10
joea
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Old 07-29-05, 02:16 PM   #11
Marhkimov
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I didn't fork out any extra money in my skinning process. I used GIMP, a freeware program for editting images and such. It's really excellent if you take into acount that it'll cost you... NOTHING!!!

If anyone wants, I can link you up to the DL page... http://gimp-win.sourceforge.net/stable.html#gtk

-Download the first two items you see on the page: "GTK+ 2 for Windows (version 2.6.8)" and "The Gimp for Windows (version 2.2.8)." Then, install them and you'll have a very nice skinning program... all for free!

Then to get some templates of .TGA files, go to Timetraveller's webpage (http://www.delraydepot.com/tt/sh3.htm) and download his SH3 Unpacker Program. With that, you'll be able to extract submarine skins (or whatever else you want to mod) from the .DAT files... For example, to extract Type IIVC skins, all you would have to do is use the unpacker program to extract skins from SilentHunterIII\data\Submarine\NSS_Uboat7c\NSS_Ubo at7c.DAT

From there, just experiment around and see what creative minds can conjure up. And don't forget to tell the community about your findings! Enjoy!
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Old 07-29-05, 02:19 PM   #12
Syxx_Killer
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I've got Gimp, too. I downloaded it a while back. I wanted to use it but I'm not sure how. Looks like a real nice skin. I like it! :rotfl: Now that I've seen the results, maybe I will play around with it a little more.
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Old 07-29-05, 02:36 PM   #13
Marhkimov
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Other helpful tips for skinning would be to create them in .PSD formatting as opposed to .TGA formatting. The .PSD would allow you to create and save layering which would make it easier to go back later on and make changes.

So after you create a file under the .PSD format:
1) Click "Save" to save it. For example, FileA.psd
2) Click "Save As" and save another file under a .TGA format. For example, FileA.tga.
3) Ususally you can just insert that .TGA file into textures\tnormal\tex and it'll show up in-game.
-Note: don't delete your .PSD file. You can go back and edit that later.
-And if you use GIMP, save often, just as a precaution. It usually doesn't crash on me, but it happens. Better safe than sorry...
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Old 07-29-05, 05:04 PM   #14
Damo1977
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Thanks peoples
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Old 07-29-05, 06:32 PM   #15
Syxx_Killer
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Quote:
Originally Posted by marhkimov
Other helpful tips for skinning would be to create them in .PSD formatting as opposed to .TGA formatting. The .PSD would allow you to create and save layering which would make it easier to go back later on and make changes.

So after you create a file under the .PSD format:
1) Click "Save" to save it. For example, FileA.psd
2) Click "Save As" and save another file under a .TGA format. For example, FileA.tga.
3) Ususally you can just insert that .TGA file into textures\tnormal\tex and it'll show up in-game.
-Note: don't delete your .PSD file. You can go back and edit that later.
-And if you use GIMP, save often, just as a precaution. It usually doesn't crash on me, but it happens. Better safe than sorry...
Thanks. I've been trying it for about an hour now and I'm starting to get frustrated with this. What's the point of layers?
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