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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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And hmmmmm i may Not be a noob to SH4 but i never got what people meant when they said stock? whats stock??? i dont have any mods
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#17 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Stock is the game right out of the box, no mods.
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#18 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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well then im playing stock all the way. i just dont trust myself to install any mods without causing my computer to Explode in my face. Everyone says Oh its so Ez with JSMGE but i dont think so! i just dont think i Need a mod anyway. i mean the i WOULD get if i was going to get one was a mod that has REALISTIC stopping/speeding up for warships and merchants. Like a dd going 12 knots goes 28 knots in 5 seconds. Wtf!
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#19 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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nobody take my S18! It`s mine ...
![]() /epicmode ![]() cheers |
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#20 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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ill steal it in your SLEEEEEEEP!
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#21 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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i sleep with one eye open
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#22 | |
Rear Admiral
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![]() Quote:
mod. It's a large mod with hundreds of fixes, but doesn't change the function of stock play. In time you'll want mods...this game would have died long ago in not for the mod's. |
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#23 |
Subsim Overlord
Join Date: Jul 2007
Location: On the top of the world
Posts: 215
Downloads: 455
Uploads: 0
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S-Boats(Pig boats),you just got to love them. Diesel smell, sweat and little place to move around.
oh and S-41 is mine. ![]()
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#24 |
Let's Sink Sumptin' !
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#25 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
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Everyone of the Boats is a "Pig Boat"......all the way down to Balao Class.........Even when we went on liberty in civilian clothes, the girls all knew from where we came.........."Silver Dolphins on her chest. She's been laid by Americas best.....One hundred men she's had today, but only four the normal way". (sung to the Ballad "Green Beret")
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#26 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Tigers actually sleep with one eye open. Scary stuff!
CatainMattj doesn't have any strong ooooppppiioioonnnsss (heh), deos he? ![]() AAAAANNNNDDDDD (heh, heh) he is thinks that manual targeting is a waste, claiming in a post in Captain Scurvy's AoB thread that it is more accurate to rely on eyeballing the target's AoB. ![]() AAAANNNNDDDD DDDOOOONNN'TTTT YYYOOOUUU FFFOOORRRGGGEEETTT IIITTT Last edited by I'm goin' down; 09-08-09 at 12:00 AM. |
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#27 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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what? yes a ddchanges course frequently and speed. that why you look at the attack map and turn your boat till the torpedo course line matches with what YOU think hes going to change course. and you cant do it when hes not changing course its ALWAys changing course so you cant really fire when hes "not" changing course. as said by ummm i cant remember his name but he made the manual targeting tutorial post "AoB is not that important. You dont have to get it Completely accurate you can be off a few degrees and it will still hit. thats how i do spread angle for single torps. i use Auto tagerting MOST of the time but not always and sometimes when im sneaking into an enemy port i use my atack map and i plot a spread angle for a single torp instead of it having it go directly into the middle i have it go a little bit away from the bow but not directly in the middle. besides, if your not Extremely desperate you could try the point and shoot manual targeting where you set everything to zero so the torpedo shoots straight ahead aim turn your boat till you think the wtorpedoes going to hit.
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#28 | |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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![]() Quote:
![]() For Captain MattJ, yes when firing from 200 meters i wouldn't bother about a few degrees also... Try hit a medium target from 4-5 kilometers, one degree can be it then... cheers |
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#29 |
Torpedoman
![]() Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
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If you don't want the challenge, use something easier...S-boats and Type II's are subs you use when you're sinking too much tonnage and need the extra handicap. Not there yet? Use a Balao.
If I may make a comparison to the old X-Wing or TIE Fighter games...anyone can do decently in an X-wing or TIE Advanced. If you win in an A-wing or TIE Fighter, you've done something impressive....most impressive. ![]() (Sorry to cross-reference Star Wars, but some of you may know what I'm talking about.)
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Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54! ![]() |
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#30 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I have hit moving targets at approximately 4,500 yds. using the easy AoB mod, firing when they were +/- 4,500 yds. out. Stationary targets at +6,000 yds. Eyeballing at those distance is not possible. Using Easy AoB at least give you the opportunity to see if your torpedo angle intersects the target, except in RFB where the torpedo angle and interception point are not modded in to it with enough clarity.
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