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Old 09-01-09, 04:58 PM   #16
Rubini
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Quote:
Originally Posted by Anvart View Post
Radar antenna Up/Down manually ... do you have periscope up/down automatic? no i think ...
That is ok, this is just a detail...but the periscope have much different situation to be used, it's really in the kaleum/player hands. Not the same situation of the radar antenna that is a radioman function/responsability and then the player will not recall to lower it all the time, IMHO.
I also can understand that perhaps you need to choose if the Radar or DF antenna will use the automatically lower due Sh3 limitations, no?
Anyway, in the end , what is important is that the mod is awesome and works very very well! Thanks again mate!

Quote:
1) It's my taste ... animation as in stock ... speed sligtly fast then in stock ... in stock time = 2.125 ... in mod time = 2.0 (12 FpS) ...
The flag has other proportions (more rectangular) and consequently is looked on another ...
If you want you can increase animation time ... using S3D ...
2) In SH3 DF antenna is not functional (hard code for this is absent) ... it's eye candy ...
Thanks by the clarifications . I will look at that flag speed.
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Old 09-02-09, 01:58 AM   #17
Anvart
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Captain Rubini, i perfectly know and understand, that i have made and that is possible to make ...
Eventually, you can realise all your thoughts and do own (completely own) variant of mod on this theme ...
Good luck ...
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Last edited by Anvart; 09-02-09 at 03:16 AM.
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Old 09-02-09, 02:09 AM   #18
Anvart
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Joking aside... May be necessary to make the Up/Down indicator of radar antenna (DF antenna) in Radio Room interior ...?
I do not know as it looks in a real kind ...
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Old 09-02-09, 03:07 AM   #19
Anvart
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Quote:
Originally Posted by Anvart View Post
...
If you want you can increase animation time ... using S3D ...
Using S3D it's simply as ... как два пальца "об асфальт" ...

Show:

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 09-02-09 at 03:21 AM.
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Old 09-02-09, 02:31 PM   #20
Rhodes
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Hallo,

I got this after I enable the mod plus FM30_UpDownSMC.


Single mission with a IXD2! Any one got this also?
I then did the naval artillery academy mission (type VII) and dived, and it didn't show! Maybe bug with the IXD2?

Last edited by Rhodes; 09-02-09 at 03:55 PM.
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Old 09-02-09, 04:33 PM   #21
Anvart
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Oops!
I see not finished (draught variant) reflected model ...
Guys, my fault ...
Give to me few time and i will correct reflection ...
Thanks!
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Last edited by Anvart; 02-20-10 at 09:01 AM.
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Old 09-02-09, 05:09 PM   #22
Bosje
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i'm gonna try this, looks excellent
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Old 09-02-09, 05:23 PM   #23
Rhodes
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Quote:
Originally Posted by Anvart View Post
Oops!
I see not finished (draught variant) reflected model ...
Guys, my fault ...
Give to me few time and i will correct reflection ...
Hey, no need for embarrassment! My problem was if the escorts can saw it!
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Old 09-03-09, 07:25 AM   #24
Bosje
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JSGME only gave a conflict with OLC's commands.cfg but after installing this mod the tdc dials and attackdisk no longer work. is that to be expected?
disabling the mod made OLC run fine again.

too bad because I absolutely love the flag, nice job
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Old 09-04-09, 06:24 AM   #25
JScones
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JSGME says: ""Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod."

Are these mods compatible?
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Old 09-04-09, 09:24 AM   #26
Anvart
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Some WaterReflection Turm models are improved ...
+ additional files with more slow animation ...
First post and link are updated ...
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Old 09-04-09, 10:20 AM   #27
Anvart
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Quote:
Originally Posted by JScones View Post
JSGME says: ""Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod."

Are these mods compatible?
Alex Artman says: "Take WinMerge and compare two files commands_en.cfg ... Edit one of them if necessary." ...
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Old 09-04-09, 10:59 AM   #28
Rhodes
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Quote:
Originally Posted by JScones View Post
JSGME says: ""Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod."

Are these mods compatible?
Got the same message. Did yes and in game didn't see any conflit!
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Old 09-20-09, 12:28 PM   #29
Anvart
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File SH4Style_Flag.7z ... size ~ 280 KB ...

This mod is addition to DFa_UpDnRot_Flags.7z mod.
In this mod i have made flag and its animation as in SH4 ...
...
This addition is compatible to DFa_UpDnRot_Flags.7z mod only ...
Look first post ...

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Old 09-21-09, 05:51 AM   #30
Anvart
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I am a small fish in an aquarium ... open my mouth, but nobody hears me ...

Guys, do open mouths ... plz ...

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