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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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WFO!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Hmm... in sh4... well, being that this is the picific I have to change how I operate...
Track them, dive ahead, up scope, get into position, fire, BOOM or Dud sir,then I shell the enemy till it sinks... ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#18 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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#19 |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
Uploads: 0
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I play like Rockin Robbins, except I don't go that high on TC. I stay at 128 max in patrol areas. There's always enough distractions around the house to make the time pass. I've also trained the 6-year old to hit the pause button and come find me when a contact is reported.
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#20 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I use as much TC as I can (usually around 4000 something) until I reach my patrol area, when I slow down to 512
I'm playing RFB which means all huge naval engagements are greeted with caution and deliberation, as well as anything over a couple of lone merchants. If this happens, I will make an attempt to sink them both (usually resulting in one going to the bottom, and the other barely dodging the torps I fired, resulting in a surface engagement) Typically, I trim dive every other day and hydrophone check in enemy held areas in a storm every 12 hours. I also play DiD and I use the External camera to see my torpedo results and don't touch it when under attack
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#21 |
Rear Admiral
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I play without cams and contacts and use higher TC. I'll slow down to 1500-2000 when in enemy waters. Obvious in attack it's real time. I've never had a problem getting attacked except early war with no radar or sonar. Then I will slow TC down.
The minute my CP slows down I go to real time. This means something is near, almost like a warning radar. However, you can often miss these ships. If your headed in the wrong direction, once your out of that zone your PC will speed back up. Your crew will not give you a contact. I think we all know what this slow down is. However, I will then take sonar myself. You can hear ships on sonar long before your sonarman will call them out. Really a bug, because I can hear ships loud and clear the crew will not call out. Often have to travel another 10nm's before they take notice...that's a big difference. When this slow down happens I never try to stop TC by increments using the - key. It takes forever for the command to take place, so I go directly to sonar stations. That one command will take you to real time quickly. I noticed a slow down last night. I was heading west. Crew would not give contact. I took sonar and heard a large TF NW, so I headed that direction. If I wouldn't have checked sonar, I probably would have continued and missed it. Finally got a contact. But you can hear ships on sonar almost twice as far as your men, so when your PC slows down, check sonar yourself. Last edited by Armistead; 08-29-09 at 06:17 AM. |
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#22 | |
Rear Admiral
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