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Old 08-28-09, 07:19 PM   #16
Rockin Robbins
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WFO!
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Old 08-28-09, 07:28 PM   #17
Task Force
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Hmm... in sh4... well, being that this is the picific I have to change how I operate...
Track them, dive ahead, up scope, get into position, fire, BOOM or Dud sir,then I shell the enemy till it sinks...
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Old 08-28-09, 07:39 PM   #18
donut
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WFO!
Stolen it
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Old 08-28-09, 09:04 PM   #19
VonGlaus
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I play like Rockin Robbins, except I don't go that high on TC. I stay at 128 max in patrol areas. There's always enough distractions around the house to make the time pass. I've also trained the 6-year old to hit the pause button and come find me when a contact is reported.
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Old 08-28-09, 11:37 PM   #20
Sledgehammer427
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I use as much TC as I can (usually around 4000 something) until I reach my patrol area, when I slow down to 512
I'm playing RFB which means all huge naval engagements are greeted with caution and deliberation, as well as anything over a couple of lone merchants.
If this happens, I will make an attempt to sink them both (usually resulting in one going to the bottom, and the other barely dodging the torps I fired, resulting in a surface engagement)
Typically, I trim dive every other day and hydrophone check in enemy held areas in a storm every 12 hours.
I also play DiD and I use the External camera to see my torpedo results and don't touch it when under attack
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Old 08-29-09, 05:41 AM   #21
Armistead
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I play without cams and contacts and use higher TC. I'll slow down to 1500-2000 when in enemy waters. Obvious in attack it's real time. I've never had a problem getting attacked except early war with no radar or sonar. Then I will slow TC down.

The minute my CP slows down I go to real time. This means something is near, almost like a warning radar. However, you can often miss these ships. If your headed in the wrong direction, once your out of that zone your PC will speed back up. Your crew will not give you a contact. I think we all know what this slow down is. However, I will then take sonar myself. You can hear ships on sonar long before your sonarman will call them out. Really a bug, because I can hear ships loud and clear the crew will not call out. Often have to travel another 10nm's before they take notice...that's a big difference.

When this slow down happens I never try to stop TC by increments using the - key. It takes forever for the command to take place, so I go directly to sonar stations. That one command will take you to real time quickly.

I noticed a slow down last night. I was heading west. Crew would not give contact. I took sonar and heard a large TF NW, so I headed that direction. If I wouldn't have checked sonar, I probably would have continued and missed it. Finally got a contact. But you can hear ships on sonar almost twice as far as your men, so when your PC slows down, check sonar yourself.

Last edited by Armistead; 08-29-09 at 06:17 AM.
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Old 08-29-09, 06:14 AM   #22
Armistead
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Quote:
Originally Posted by Rockin Robbins View Post
I play with all options on except I enable free camera and map contacts. I don't use the free camera tactically, but I like to use it after I shoot a spread sometimes to see the devastation up close and personal.

I save whenever I feel like quitting for awhile: in combat, submerged, under attack, really i pay no attention to my circumstances when I hit save.

I generally charge around the open ocean at 4096 or 2048x but in my patrol area don't go over 512. When in contact it's real time all the way. I play dead is dead in career, but play lots of scenarios where I'm not playing that way and might typically be packing my Slightly Subnuclear Weaponry on board Neon Deon's Pimp My Ride Balao.

My record playing unrealistic is sinking well over 100k tons in under 10 minutes.
100K in 10 minutes.....Please say that was with you're Pimp Mobile....Would have to be.............I think.
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