![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Subsim Aviator
|
![]()
My official Questions:
Primary: Will we see damage models which reflect physical standing water inside compartments which are affected by flooding and will these damage models allow for casualties within the crew? Secondary: In the past the SH series has hosted a flat mercator world which stretches dimensionality of various parts of the SH world and presents unique problems with respect to realistic navigation and u-boat fuel economy values. in SHV, Will we see the flat "mercator world" of past releases or will we see the incorporation of a new more realistic and more scale "spherical" world? Tertiary: in any simulation, the environment in which the player is placed has a great deal to do with the level of immersion into the "sim" experience and the "feel" of the simulation. Can we expect signifigant changes to the environment? in other words, might we see more variations of weather like snow, rain, or cloud layers, or perhaps the addition of the aurora borialis? thank you
__________________
![]() |
![]() |
![]() |
![]() |
#17 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
ALL my questions are concern to MULTIPLAYER mode.
1. SH4+Uboat add-on was good but too short step: the player can play as allies or axis. Unfortunatelly SH4 multiplayer allow only to play as allies. Will be available playing as allies/axis submarine in SH5? We know that this is no problem with design because players can build spacial mission for self. 2. SH4+Uboat add-on was good but too short step: the player can play as escort ship in adversarial mode.. Unfortunately only host can control escorts and control is too much limited. Will be available playing as escort in SH5 with finding and hunting enemy subs? We know that this is no problem with design - players can play with this same interface. 3. Finally, SH4+Uboat add-on was good but too short step. Players can play only allies sub, and host can play as axis unit Will be available playing in SH5 as escort ships by two sides as scenario allies vs axis? We know that this is no problem with design - few modders try to implement this mode on SH3 / SH4 becouse players love play vs. other players to find and destroy opponents. 3. If all of this points or part will be not available: is possible to simple modding this game to create all of these games? I ask because players love all these points!
__________________
![]() |
![]() |
![]() |
![]() |
#18 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
![]()
A many post Thread, http://www.subsim.com/radioroom/showthread.php?t=155353
![]() |
![]() |
![]() |
![]() |
#19 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Nice post GoldenRivet
![]() My Question: Will there be icebergs in campaign mode? Thank you.
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#20 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
I'm curious what they did with the ocean: is the boat's pitching and rolling a result of the sub interacting with the surface? ie. is hydrodynamics modeled?
Will the boat create an actual wake and bow waves? (again hydrodynamics, basically)
__________________
Contritium praecedit superbia. Last edited by Arclight; 08-27-09 at 02:43 AM. |
![]() |
![]() |
![]() |
#21 |
Ace of the deep .
|
![]()
Will SH5 be in DX10 .
|
![]() |
![]() |
![]() |
#22 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
1. Will we be able to better mod the sensors without affecting everything else in the game ?
2. Will BdU be more interactive and chatty ? 3. Will we be able to allocate watch crews on a 4/8 hour rotational basis and thus avoid micro-managing the crew ? 4. Will there be rain squalls and fog banks ? 5. Will there be a "hard core" option, i.e. 100% manual targeting, 100% navigation, 100% everything so we can experience all operational elements of the U-Boat ? 6. Will there be mechanical failures/sabotages ? 7. Will there be more "uncertainty" ? |
![]() |
![]() |
#23 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
While U-boats typically did not do "special missions," are we going to see more variety in operational orders than just "Patrol Grid XXXX for 24 hours" and if so, what kind of orders will we be given?
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#24 |
Watch
![]() Join Date: Sep 2006
Location: Pearland, Texas
Posts: 16
Downloads: 6
Uploads: 0
|
![]()
1. Will we see flooding in individual compartments and to be able to close off those individual compartments to prevent flooding to nearby compartments?
2. Will we be able to manually control the port side and starboard side propeller shafts separately....(ex. All-ahead full on port shaft, All-back full on starboard shaft)? |
![]() |
![]() |
![]() |
#25 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
|
![]()
Lot of good posts here
i particularly like the idea of GoldenRivet's.... of more incumbent weather, snow, rain squalls etc. also as said before ...more spherical/curvature to the earth too....from many books ive read, u-boats lost sight of potential targets due to the curvature of the earth. special missions...such as mining enemy ports etc would be a nice diversion. milkcows that are dockable in game..on screen. ![]() what about the ability to carry out other roles on the boat? from crewe on watch-to chief engineer-to nav officer...nothing too heavy....just enough to change things up ![]() Oh and what about having a little diversion of deciphering messages with the Enigma????
__________________
May God Have Mercy Upon My Enemies ..... Because I Wont. |
![]() |
![]() |
![]() |
#26 |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
|
![]()
Realistic Traffic / Tonnage?
Or will we all come back from the second patrol with 200k tons... Realistic Medals / Decorations? Or will we all come back from the second patrol awarded Knights Cross with Oakleaves, Swords, Diamonds...etc... Hope some of this is handled better this time out... ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#27 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
they are pretty hot looking ![]() but really, maybe can they give use some editing ability for the crew so they can be custom images as we choose? can i see my face in the mirror or have my buddies faces on my crew? |
|
![]() |
![]() |
#28 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Will it be released in the 1st-2nd qtr 2010 as said ?
![]() |
![]() |
![]() |
![]() |
#29 | |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
|
![]() Quote:
Hmm, you may be on to something... ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#30 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
|
![]()
The enigma decoding should be pretty easy (atleast to be implemeted) , considering that there is already such a mini game (there was a thread a while ago) to decode, encode and whatelse-code.
I really liked the scene in das boot when the second WO decoded something, it took him quite a while ![]()
__________________
![]() By the hour ! |
![]() |
![]() |
![]() |
|
|