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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I made the changes to the cfg file that Captain Dave recommended. It checks out, as I tested it after leaving Midway. Now I have the Easy AoB mod with speed, AoB and range (which I believe is better described as the aspect ratio/range) combined, plus the range which can be manually adjusted as recommended by Captain Dave. This is an excellent combination as the one great weakness of the Easy AoB mod is obtaining the range/aspect ratio when it is dark, as it is sometimes impossible to line up the shadow ship with the target. Now you can skip that step and and manually input range from radar readings in a night time attack, which I am looking forward to taking a shot at (no pun intended).
Someone might want to make this a mod which can be enabled by JGSME.... |
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#17 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#18 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I do not think Webster's mod works with FOTRS. Isn'this game fix mod for the stock game?
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#19 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#20 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I was pointing out the limitations of the GFO mod. It doesn't apply to FOTRS. But your comment is appreciated, as I did not know about GFO.
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#21 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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