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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Hey Doctor Realism!
Is there any way I can use your weapon mods like correct UGSTs and wakehoming 65-76s BUT without the sonar changes like aspect angle? I have SCS's sound-speed fix installed now.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
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Its a great pity that the SCX level of torpedo control was not imported into DW.
![]() Although, as the creator himself confessed, the implementation was fiiddley. the practical effectiveness was superb. ![]() Hope that SCX type control and the Finiteless torp mods find their way into DWX. ![]() |
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#3 |
Sub Test Pilot
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its like they took all the good parts of sub command and threw them away then got whats left and adapted that
but DW is a good game
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