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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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I have a problem of being able to see the horizon/turning radar through the watch crewe all sliders to max good 100+ fps nvid 9600gt card
any body else have this |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I have this bug only when I enable both graphic options: volumetric fog and environmental effects. Uncheck either of them and the transparency effect diminishes; uncheck both and it goes away (as it should be). I have NVidia 8800 GT graphic card, so it might be a bug related to NV drivers, I guess.
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#3 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 12
Uploads: 0
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I have the same card as the OP, and the same problem. Haven't tried unchecking those options but would like to retain the environment effects.
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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This is unfortunately something the dev's couldn't patch. It occurs with environmental effects on with both nvidia and ATI cards. But at least it doesn't hurt the gameplay at all.
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#5 |
Seaman
![]() Join Date: Jul 2009
Location: Cheshire England
Posts: 35
Downloads: 130
Uploads: 0
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Thanks, now I know its not just me. will try switching off environmental effect & vol fog to see the difference.
thanks again |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Some claim its not a bug but a feature
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#7 |
Rear Admiral
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I live with it, it's only bad when fog is present.
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#8 |
Ace of the deep .
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I recall the devs saying this cannot be fixed
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