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#1 |
Bilge Rat
![]() Join Date: Jul 2009
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Howdy all.
Can anyone tell me what is the best way to know a target's depth? In 688i, I use sonar and TMA etc to find taret's bearing, range, speed. But I don't know how can I detect the target's depth in gameplay? |
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#2 |
Admiral
![]() Join Date: Apr 2005
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You can't. Its just not possibile.
The most you would be able to infer is wether or not the contact is above or below a thermal layer. But beyond that, you have no way to know the target's depth. |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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Try using your thermal layer. You can know if a contact is either above it or below it. Which becomes valuable information when using your weapons presets.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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#4 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
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If between you and your contact there's a seamount, and you have a good guess of the range of your contact, you can use the seamount to have a raw contact's depth indication, changing your own depth. When the contact disappears from your sonar, mark your depth and then it's trigonometry...
depth(target) = depth(ownship) - distance(target)/distance(seamount)*(depth(ownship)-depth(seamount)) example: depth(ownship)=800 feet depth(seamount)=700 feet distance(target)=7 nm distance(mount)=5 nm ---> depth(target) = 633 feet
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 08-21-09 at 06:46 AM. |
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#5 |
Samurai Navy
![]() Join Date: Nov 2009
Location: kapandriti, Greece
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#6 |
SUBSIM Mod (CW+Discord)
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