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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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Just a little more patience no?
![]() Can't wait for it, I can imagine myself puting oil on the diesel engines ![]() ![]() |
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#122 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello , thank you to the GWX team , well done
![]() Checking GWX4 I saw some U-boot pictures with Dynamic Shadows , I knew that SH3 was made basically with Dynamic Shadows even if due to bugs in the code this Dynamic Shadows of SH3 were not working properly and therefore the rendering of the those Dynamic Shadows were problematic , but as far as I know SH4 have a Total lack of Dynamic Shadows , therefore I guess the GWX4 screenshots of U-Boot with Dynamic Shadows must be screenshots of SH3 ![]()
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#123 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Will be possible to play on GWX environment as uboats in multiplayer mode?
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#124 |
GWX Project Director
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Sure. I don't see why not.
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#125 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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#126 |
GWX Project Director
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You are correct DF.
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#127 | ||
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#128 | |
GWX Project Director
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#129 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#130 |
GWX Project Director
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![]() Well, I'm not too happy that your 'Hot Pinup Girls' aren't currently available... ...but you know. Things are what they are. ![]() Last edited by Kpt. Lehmann; 07-14-09 at 04:58 AM. |
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#131 |
Nub
![]() Join Date: Jul 2008
Location: Brasil, rio de Janeiro
Posts: 4
Downloads: 193
Uploads: 0
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Hi, all.
It sounds very good!!! The preview images are amazing!! ![]() Thank you, GWX team!!! Helio |
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#132 |
GWX Project Director
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Sub emblems shouldn't be a problem.
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#133 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 44
Uploads: 0
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Hey!
I really like the screens I see on your page right now! But I still have a few questions: 1. What's the Game Language with GWX4? In gwx3 it was possible to change it, in 4 it isn't, so most mods are simply taken from the englisch language. Will it be possible to choose again? 2. That Interior for the type II looks just awesome! Are you going to expand that detail to the rest of the flotilla? 3. Waterline. I'm not sure if this is possible to fix at all, but under some conditions, if you have a stormy sea, the boat flies like on invisible rails through the water. Do you know that porblem? 4. Crew: I'd really like to see more crew, when I'm on the deck and in the command room. It simply looks too empty to me. thx, really looking forward to see more! |
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#134 |
GWX Project Director
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Welcome to Subsim, campinge.
![]() 1. We'd like the crew to speak German, and have English and/or German Subtitles at the very least. Further translations to other languages will probably have to occur after our initial release. 2. Wouldn't you like to know. ![]() 3. We were able to give the boats in SH3 much more movement... SH4 doesn't look much different in this regard codewise... (unless we run into something unexpected... We have not started messing with the u-boat physics much yet... so we'll see what we can do. 4. We are hoping to do some quite special stuff with the crews. 5. NO MORE QUESTIONS PEOPLE!!! I'm not gonna break my own rules anymore. ![]() That's it! NOMO!!! Silent running here. ![]() |
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#135 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Well Kpt... as community representative, I have some crucial questions:
- Would you make ladies underwear at ports...bright pink, instead of brothel black ? - I've heard some rumors that squid fishing in ports would be possible ? - Could you make workers in nearby shipyards playable, at least those painting the ships Hmmm... my mother in low had another set of questions forya...but I left it in mi trunk... ![]()
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