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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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I devised some more rules to add spice to our SH4 patrols: In addition to rolling for breakdown after a set period of time, I also added breakdown probabilities for certain actions.
Let me know what you guys think. After firing torpedoes: 5% chance of torpedo tube breakdown 8% for S boats. After changing speed from Std to Full or Flank: 3% chance of diesel engine breakdown: 8% for S boats. If doing a Crash dive: A 5% chance of an uncontrolled dive10% for S boats. : You must maintain the dive for a random amount of seconds. This is wavied if the boat did a trim dive that day. A penalty for exceeding test depth. For S boats a penalty for exceeding periscope depth: ala War in the Boats. S boats without air conditioning must leave crew at battlestations for 8 hours a day to simulate added fatigue from the heat. Penalty for using full rudder. Feedback welcome. ![]() thanks |
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#2 |
Shark above Space Chicken
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How would you implement that? A 5% chance is still a chance, not a surety.
Buddahaid |
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#3 |
Rear Admiral
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You totally lost me, unless your just saying you would like random realistic breakdowns to happen as they would in real life. I'm afraid most stuff like that is hardwired.
It would be a nice addition to the next series...if one ever comes out. |
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#4 |
Shark above Space Chicken
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I thought he meant you have a random number generator or something to make the call. Implementing it would be up to you to follow like time outs.
Buddahaid |
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#5 |
Sparky
![]() Join Date: Feb 2009
Location: in front of the screen in sweden
Posts: 158
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you lost at the first
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#6 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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I think Captain Espo was blessing us with the full luxurious blossom and depth of his sarcastic wit.
LOL - am I right, Mike?
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#7 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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![]() ![]() In a previous post I listed how to handle certain breakdowns. |
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#8 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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What about the other subs why cant they have breakdowns?
I like the idea(If this was modded into the game not by me rolling dice and not having an RPG element) the only thing to me is since the game dose not fully refelect all the things that could be done with the engines or when you say you wont get the chance of loss of deapth control if you did a trim dive. SH4 does not allow you to trully control ballasts anyway. I am not sure what your saying here are these game mods you would like to make or are these things you are "RPGing" in yourself for lack of a better term? "You would roll percentile dice: 2x D10s if an action calls for a random event" by this statement I take you are wanting to add an RPG element to SH4 if that is the case I am not so crazy about that. But maybe others like the idea I suppose we will see. |
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#9 |
Eternal Patrol
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This is meant to be in addition to previous die-roll rules:
http://www.subsim.com/radioroom/showthread.php?t=152051 I like doing it, but most of the time I forget. Part of getting old, I guess.
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