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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
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I thought about this on my way to my tent on my vacation after an enormous amount of alchohol. I WAS drunk but the question is seems more than reasonable to me:
So, in a given situation in the game when you're on your boat, at any time your navigator can provide you with the exact depth for the exact location. I imagine that scripting depth for each meter of the whole map is a bit hard so the game must do something on-the-spot to calculate the depth. And here's where the question comes in: Why doesnt the same mechanism work on destroyers aswell? Cause as far as i know the DD's sonar doesnt know of sea bed nor sunken ships and it can track you no mater how close to the sea bed you are. That makes playing dead impossible... |
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#2 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=147577 |
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#3 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Done that Stormende. Thanks for the tip!
Now, about the question above? ![]() |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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Well first off, the SH games don't have peaks and valleys on the ocean floor. There is I think 4 - 5 depth levels, and that is it. There is no calculation of depth on the fly. Between the spots where the depth actually changes it is as flat as a billiards table.
As for your question.. I am not sure what you mean.. at all... but the sea floor and a DD's ability to track you on sonar are unrelated, unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something. |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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#6 |
Chief of the Boat
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This is an anomoly that might never be corrected due to the game code...but the beer is wonderful.
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#7 |
Eternal Patrol
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When in doubt pour another beer.
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RIP Laufen zum Ziel |
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#8 |
Eternal Patrol
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If you're asking why you can't hide by sitting on the seafloor, then the answer seems to be that they just left that part out. It worked way back in Aces of the Deep, but of course in that game if you did that you could get stuck in the mud, which I don't think ever happened in real life. Yes, hiding on the bottom should work - sometimes. No, it doesn't work in the game.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
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Yup it doesn't work in the game and it is worse if you are playing TMO, the destroyers are darn good detecting you despite your depth but at 3000 meters they find you even if your engines are off.
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#10 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
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Actually it seems rather likely (depending on the seafloor character). It was about to happen to the U-557, if my memory is right, according to Herbert Werner. I don't intend to launch another discussion on the reliability of the "Iron Coffins", still the risk probably did exist.
And yes, it's a pity we don't have de possibility to hide on the bottom in SH3. Together with the possibility of detection through an island, it keeps me out of the Med and Baltic seas. Well, for the Med I'll wait a SHX (5 hopefully) with advanced hydroacoustics and British subs... |
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#11 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Actually, the sea bed in the game isnt as flat as you think.
Once i was cruising somewhere out of Portugal i think, where the waters are shallow but the depth changes every 1km i think. It should look like a tetris game if it was like you say but it looked good to me. |
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