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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi to all,
What I miss of GWX3 if I use the stock scene.dat instead of GWX's ? I mean, if I miss only moon, sun textures.... I may use the stock's to have the clouds back. ...But, if I miss surface night ability, AI visual ability in night/day and so on.. I would like use GWX scene.dat tweaked in those stock scene.dat parameters to have defenetively the clouds back!! please..... heeeelp meeeeeee..... thanks! ![]() |
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() Quote:
![]() Okay, seriously, what's all this I've been reading about missing clouds? Got a screenshot?
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#3 | |
XO
![]() Join Date: Nov 2007
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No, I haven't a screenshot, anyway the sky is just clear and the waves reflect the blue of the sky. Even if the meteo report says overcast. I only have fog or rain or haze but not clouds at all, nor overcast, neither partial. it's weird, because if I use the stock scene.dat everything is fine! |
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#4 |
Maverick Modder
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Please list mods and hardware. Especially graphics card details.
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#5 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi,
the mods installed in GWX2.1 are: Thomsen's Sound V3 Thomsen no instant death screen interior diving aircraft soundmod GWX2.1 minor fix 26thApril GWX - lite harbour traffic lifeboats&debris V4 Anyway, the problem is also in SH3+GWX3 installation without any mod engaged (I'm waiting to finish GWX2.1 campaign before using GWX3). The harware is: Intel T2250 1.73GHz Duo RAM 2Gb Video card: Mobile Intel GMA 945, 256MB memory, updated to latest drivers Operating System: Vista Home Premium, SP1 Thanks ![]() |
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#6 |
Maverick Modder
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So you have a clean GWX3 installation in which you see no clouds even without the 16km mod enabled?
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#7 |
XO
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yes!
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#8 |
Maverick Modder
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Oh. Sorry, but I have no idea what could cause that.
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#9 |
XO
![]() Join Date: Nov 2007
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Is it your conclusion..? Your posts put me in suspance... I was thinking I was getting close to the solution...!!
![]() However, the difference should be between the stock and GWX scene.dat, probably in those parameters that control clouds behaviour/resolution/appearance.. We need a guy who knows very well that file! thanks anyway for your attempt! Edit. I compared the two files by using S3D. at the node 44 there are clouds parameters. The stock 3D model (subnode 39) has 2 UV Map channels, instead the only one Map channel in the GWX version. Can be it the difference?? Maybe my video card wants that second channel... I don't know! The other things related to clouds parameters seem the same.. Last edited by Sag75; 06-08-09 at 10:01 PM. |
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#10 |
XO
![]() Join Date: Nov 2007
Location: Canada
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I'M A GENIUS !!
I fixed that!! I copied the stock subnode 39 (the UV 3D model map) into the GWX's and I got the clouds back!! yeah!!! ![]() I hope this can help other people here ! |
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#11 |
Pacific Aces Dev Team
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Be aware if you copy the subnode 39 you are back to a 8km clouddome, it's not a problem if you don't use a 16km mod.
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#12 |
XO
![]() Join Date: Nov 2007
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Ok, thanks for your advice, luckly I don't use the 16km due to my video card limitations... I have 6-8 fps in external views!
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#13 |
Watch
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Hi, sounds like you fixed the problem Im encountering too... can you explain this noob where to place what files and where to find those files?
![]() Thnx in advance! ![]() |
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#14 |
Helmsman
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for me too, please!
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#15 |
XO
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Hi, I made some times ago.. so I don't remember well..
probably I did so: I used S3D program (you find it here: http://sh4.skwas.net/) 1. with S3D I opened stock and GWX's scene.dat 2. in left menů tree the Node39 was localized, and copied. 3. open GWX scene.dat 4. delete GWX's node 39 and replace it with the copied one. 5. save all.. and hope it might work! IMPORTANT: always make a copy of your files that you are going to modify!! |
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