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#16 |
Grey Wolf
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Can torpedo with magnetic pistol damage only keel or another critical areas (engine room, propulsion,ammo bunkers/fuel tanks) too or damaging these weak points requires impact pistol with specific depth setting ?
What is the best target location for torpedo with magnetic pistol ? Keel (middle part of ship) or first third of ship (for flooding) ?
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#17 | |
Ocean Warrior
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#18 | |
Seasoned Skipper
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I might be wrong but I have a feeling that a magnetically-fuzed torp passing under the length of the ship give even better results. It is also useful when you are not able to aim square on. |
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#19 | |
Fleet Admiral
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I think there may be a problem with terminology here. The keel of the ship runs along its entire length with the exception of the rudder area. So your question about where to aim "Keel (Middle part of ship) or first third of ship..." is not completely accurate. Using magnetic pistols shot under the draft of the ship will affect the keel no matter where along the ship you aim at. I believe your question is: Is it better to aim a magnetic pistol torpedo to pass under the middle of the ship or the front portion? The answer is: Yes, no and maybe. ![]() It depends on the type of ship you are shootin at. There are threads here with diagrams showing the "sweet" spots of ships where if you hit there you will have maximum enjoyment. Frankly, in my experience, I have not found these too valuable. My philosophy about firing torpedoes is the same I had in the military for firing a rifle. 1. Aim for center of mass. This gives me the best chance of hitting my target. A torpedo that misses the ship, because I was trying for a bow or stern impact shot is worse then a "casually" aimed torpedo that hits. 2. Any target worth shooting is worth shooting twice. With a submarine you can't "empty the magazine" but also you can't afford to "snipe" a ship with one torpedo. If the target is not worth two torpedoes, it probably is not worth one torpedo. If, and only if, I have a really good set up (fast 90 for example) will I aim at specific areas of the ship. Even then I am concentrating on the center of mass in each "section" of the ship. If I am firing two torpedoes, I will aim for the center of the first half and the center of the second half. Three or four torpedoes are spaced accordingly. I never aim for the ends of the ship (bow/stern) simply because I increase my chance of missin.
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#20 | |
Ocean Warrior
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To tell you the truth I usually use magetic pistols when my AOB is really bad for impact ones, using the same principle you're discussing. After all the important thing is for the ship to go down ![]()
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#21 |
Grey Wolf
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ok, I mean keel = critical area in the middle part of ship marked in recognition book
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#22 | |
The Old Man
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#23 |
Helmsman
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While the keel runs the length of a ship it's easiest to break it in the middle. Your're trying to bend it so it snaps with the blow underneath, and if you've ever tried snapping something like this you will know it's much easier to snap it in the middle than to break off an end.
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#24 |
Ensign
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this thread found some fresh legs, Allright!
![]() the shot under the middle sounds like a solid strategy. I wonder, then, if only one mag keel shot would be good enough for a battleship, carrier or cruiser. with impacts, it took 6 hits to down the HMS renown and 3 hits to get the HMS Nelson. |
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#25 |
Weps
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Magnetically triggered torpedos exploding beneath the keel should cause more damage than an impact torpedo, and in my experience with the stock damage model, this holds true. In some threads on the subject some people seem to say that magnetic torps do less damage than impact in GWX. Is this true? Is there a probem with the GWX damage model?
A downside of magnetic torps is that they may pass harmlessly underneath the target in high seas, if the target is lifted up by a wave as the torpedo arrives.
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#26 | |
Grey Wolf
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Revenge I : first mag torpedo exploded and caused heavy flooding, second mag torpedo failed and passed under the keel - wounded ship sunk after 22 minutes. Revenge II : both mag torpedoes exploded under the ship and sunk her.
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#27 |
Ensign
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very convenient when the enemy can just keep spawning the Revenge. Churchill must have them download from the Cylon hub. That cigar-chomping war-monger made a deal with Dean Stockwell!
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#28 | |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#29 |
Ensign
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We should be so lucky to go to sea for our wonderful abstaining and woman-less Fuhrer! He's a great naval expert! Well, it's true isn't it?
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#30 |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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