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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2002
Location: Haleiwa, Hawaii
Posts: 29
Downloads: 7
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I've been having the same problems with huge amounts of (PBY & Sunderland) aircraft in non air coverage zones in summer of '42! Where is this change in air coverage mod? Mahalo
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#2 | |||
Seaman
![]() Join Date: Nov 2002
Location: Virginia, USA
Posts: 31
Downloads: 48
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Sons Of Confederate Veterans 1989 Wellcraft Scarab III w/ twin 454 Mercruiser Bravo's ![]() |
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#3 | |
Mate
![]() Join Date: Sep 2002
Location: Canada
Posts: 53
Downloads: 16
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#4 |
Navy Seal
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It's the AirPower mod. It's available with RUb or at your friendly neighbourhood u-boat.realsimulation.com
Actually, it only partially fixes the massed attacks - I think one of the big reasons for them is overlapping airbase coverages in the LND layer. Ops will probably have a more complete fix by reducing the overlap, but Egan probably knows more about this. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Someone in another thread talked about changing the altitude cap higher and his crew is spotting planes MUCH further out.
Just like REALITY!!! |
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#6 | |
Mate
![]() Join Date: Sep 2002
Location: Canada
Posts: 53
Downloads: 16
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#7 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
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Yeah. While the altered squadron numbers do help the answer to the problem is that everything needs revised. The other major problem, as CCIP says, is that, in the stock game, the airbases frequenty seem to overlap which, if you get caught in it causes far too many aircraft to be spawned. At least, that is what I have found so far. The numbers in the sqadron sections should control how many aircraft spawn at one time from each base. But if it over laps then more will be spawned, obviously. On top of that, they also seem to call for help which triggers even more aircraft and before you know it, it's like the Farnborough Airshow out there and no fun at all. Actually, while working on the airbase LND layer for the Op-mod I have found over lapping bases to be sueful for certain situations, such as covering the UK, where you would get a higher proportion of aircraft if you were spotted for obvius reasons. Having said that, it's proving to be a bit of a bugger to get it working right. I have had to alter aircraft ranges downward (I would call them 'operational' ranges now, lol) and even add in a new base to get it working right. it's going slowly but I'm getting there. The absolutely most sensible way to do the air stuff would be to script in random groups and their patrol routes but in my tests it was very, very disapointing. To have a realistic number of encounters in an area like late way Biscay, for example, you would need literaly hundreds of aircraft in the air at any one time and even then, because of hardocoded stuff like spotting limits there is no garrantee whatsoever that they will attack or even see you. So, where was I? Oh yeah. What I'm hoping to do with the Air side of the Ops-mod is, hand in hand with Jace's Airpower mod, create what is hopefully a more realstic amount of attacks by aircraft and a more realistic number of aircraft spawning at any one time. Even early war there should be a slightly increased risk of air attack in certain places such as the Orkney - Shetland gap. In the Channel, no matter what year, it should be a near suicidal act to travel on the surface by day. thats not to say you won't mange it but you are going to have to be very skilled in order to get through. Late war will be unpleasant... :P |
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#8 |
Watch
![]() Join Date: Jan 2002
Location: Haleiwa, Hawaii
Posts: 29
Downloads: 7
Uploads: 0
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I found an air coverage mod and have it in working...so far so good but I also did a few things different on the same patrol I got nailed on last time. 1. I no longer radio in any reports from my boat until maybe I get way out into the Atlantic. 2. I took a longer route to my patrol area...expanded it out in a wider bigger semi circle. Remember, I'm in the summer of '42 with this particular career.
Also, heavens to Betsy...I got my AA station back after working through all the mods and finding out which one was the guilty culprit. I do want to get the final Air coverage mod when it's done however. Mahalo...for all the great hard work guys... |
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