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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Oct 2008
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Hey, great advice AVG. I know fer sure I don't use my sonar as well as I could. I'm gonna paste this to a text file.
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#17 |
Lucky Jack
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I pretty much shoot from the hip. Those 3500 yard shots are for other players.
I do ping merchants for distance every now and then. I do this twice to get the track it is running.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#18 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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Yeah but like I said anyone can play the game anyway that they want to I was ust saying that I dont get ultra close not less than 1,500 yds really ever. I prefer to fire at around the 3,550-2,500yd range.
I saw that somene says that deapth preception means nothing on a pc. It still does even though it is not really in three dimensions they are siumlating 3D the military uses simulators all the time to train they even have a system that is used to train for small arms marksmanship so you are wrong there. A person who has good dp simply has a very easy time being able to see what of any 2 things is farhter and which is nearer nothing more.The machine that tests dp is also not really in 3D.Anyone can improve thier dp it is not really a "gift" though some have better dp than others a relative of mine failed the dp test to get into pilot training back in WWII his wife found out about a way to improve it and what ever it was she had her husband the the training and he passed the dp test a month or so later. Prowler I type the way I type if someone feels imtimadted by my typing too bad.That is my way to be sure that only someone who is really interested in what i have to say will read it.This is as spaced out as it will get from me on any forum.It reflects my personality I guess. |
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#19 |
Bosun
![]() Join Date: Oct 2008
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Just a suggestion, Stealhead, it's very hard to read your posts. As a pro, we always consider layout and appearance, we want the reader to read things easily. For 'intimidation', read 'off-putting', it wasn't a jab or personal remark. More people are going to read your stuff and understand you more easily if you avoid huge blocks of dense text.
The above goes double for our non-native readers and posters - they're operating in a language that is not their own, so being reader-friendly helps them quite a bit. Again, just a suggestion - it's my expertise. When my accountant makes a suggestion, I listen to it - it's his expertise. |
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#20 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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Looked fine to me, Prowler.
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Well, here's another nice mess you've gotten me into. |
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#21 |
Navy Seal
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Stealhead's writing in book paragraphs in his first post, where we tend to write in newspaper paragraphs of three or four sentences here. I had criticism when I was a newby around here for the same reason.
I still have a tendency, when I am on a roll of writing paragraphs that are too long. I just break it up after I'm done writing the thing. I do think Stealhead got a bit *****ly at what I saw as constructive advice, not criticism. (Danged autocensor wouldn't know a curse word if he smashed his thumb with a hammer ![]() And I found that Stealhead's second post was entirely unobjectionable and formatted within the norm for around these parts. I can understand perfectly in his first post where he was marshaling his argument he was more concerned about what he was saying than what it would look like. Also, with line spacing of about 120% of the font size (line spacing is the distance from the top of the ascender of one line to the top of the ascender of the next) used in this forum, that makes it necessary to have lines of maximum length about what fits in the edit box to be easily readable. However, when you post it, the lines are over twice as long. To be easily readable, line spacing in the forum should be in the range of 140% to 150% of font size. It isn't so we break posts up into short paragraphs. What I'm saying is that it isn't entirely Stealhead's fault his long paragraphs are difficult to read. However "if someone feels imtimadted by my typing too bad" is sadly out of place here, especially when in reply to someone giving friendly advice. Just my opinion, but I'm always right except when I'm wrong. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 |
Bosun
![]() Join Date: Oct 2008
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Not a real problem. I made a suggestion, that's all.
Let's get back on-thread. |
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#23 |
Navy Seal
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Well, in my testing I think I went too far the other way, with shooting by guessing the correct angles and doing the hip shots. I don't see any evidence that real captains actually did that. You have to remember that when they got back to port their cruise reports were criticized line by line.
Departing from established procedure took with it a real portion of career risk. If you were to do what I did and wipe out a convoy for over 100k tons, you would have produced more tonnage than any other boat did during the entire war. I think it's safe to imagine that your job is safe. However, trying the same idea and coming home with a goose egg or a couple of small freighters would most likely be the beginning of a brand new life, captaining the base garbage scow. There was strong pressure to go with what had worked before and not to try new ideas without running them up the flagpole beforehand to see if the idea got shot at. Actual approved procedure consisted of
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#24 | |
Sailor man
![]() Join Date: Sep 2006
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#25 |
Planesman
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600-1000 meters perfect distance, fire, then dive below termal layer in the midst of a convoy, they can cry in despair, turn left or right in the oposite direction of a convoy and say so long suckers!
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Come closer... and die. |
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#26 |
Bosun
![]() Join Date: Oct 2008
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One target at a time. No multi-target salvos
Get in darn close, well under 1000 yards No torpedo is fired without a valid solution, checking target position against TDC position Fire a spread of three or sometimes more at every target After that target, look to engage others on the same basis or evade as the situation requires My self-criticism: * One target... - I usually don't have the time or inclination for otherwise, especially since I've been a very, very poor marksman lately. Getting a bit better the last couple of patrols; lost my shooting eye and am starting to get it back. * Get in close... - no doubt. * No firing w/o TDC check... - I am a very bad skipper here, I'm afraid. I have been taking a recent post of AVG's to heart and have been pleased on a couple of checks. Definitely will start to do this more. Patience, anticipation, and thinking ahead are the key elements, I believe. * 3 per spread - I usually fire two at merchants, three or more for a capital ship, and only one when I'm playing merry tag with DDs, which I avoid like the dickens. * Engage another or evade - it's usually evade for me; I try to come up for round two and catch another merchant or good target, if I can [emphasis on IF]. Sadly, these surface skippers don't wait around too often for me to get another chance; most unsporting of them. Uncle DD likes to hang and party, though. |
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#27 |
Navy Seal
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Now my advice is just for most authentic attack, not most effective. I also would only shoot two at any ship, one 1/4 of the way back from the bow and the other 1/4 of the way forward of the stern. But that's not the way the real guys shot torpedoes.
With the advantage of hindsight we "cheat" to achieve much greater results than they did.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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