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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Keeper
Join Date: May 2009
Location: UK
Posts: 18
Downloads: 117
Uploads: 0
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Hiya all
I'm after an out of game model viewer ie being able to view the textured model to help with skinning some ships is this possible and what would I need to do this ? Thanks in advance ![]() |
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#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
Tools for loading the OBJ for 3d view. Tools for editing DDS files. I have the following: 1) 3dEditor - Use this to unpack the model files from the relevant DAT files. 2) Deep Exploration - Use to load the OBJ files and for viewing the model. 3) Photoshop + DDS plugin - used to create/edit the texture files. I use DeepX to view my changes in realtime while using Photoshop. Having DeepX open, with the model & texture loaded, while editing the same texture in Photoshop means that as soon as I save in PS, DeepX is updated. ![]() The only program that is free is 3dEditor. You should have some idea now.
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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![]() Quote:
![]() Gimp is an open source alternative and quite sufficient for texturing needs (ok, I can't really compare as the last photoshop version I've seen in action was 6.something ![]() |
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
![]() GIMP is a great free alternative.
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#5 | |
Keeper
Join Date: May 2009
Location: UK
Posts: 18
Downloads: 117
Uploads: 0
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Ahh thanks mate
Quote:
![]() Thought not too sure on how to get OBJ files from the DAT at mo will play around with it and see what iI can come up with. Last edited by Historic; 05-23-09 at 05:23 AM. |
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