SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-21-09, 05:23 PM   #1
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default Removing searchlight beams

Is there any way to do this?
You just don't get those solid white beams of light like that unless it is quite
foggy or you over expose a camera. Ideally I would like to change the
opacity on the beams to 10-30%.
__________________
Letum is offline   Reply With Quote
Old 05-21-09, 05:48 PM   #2
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Yes there is a way
in the EQP file, change this , LinkName=REF_big or REF_small with NULL
for example LinkName=Null

it will remove the searchlight from the unit.

the problem is that is a very time consuming do it for several units. I modded it for merchants and Big warships like battleships, cruisers, and carriers. only antisubmarine units have search lights in my GW3.

I do it because had a severe frame rates drop with searchlights making the game unplayable during night convoy attacks, and I think that is more realistic that some units prefer stay undetected in the dark to makes the things more difficult to the U-boats,
A light have a very limited range in the night but could be seen miles away, so it only is useful for destroyers looking for periscopes or subs.Also i doubt that a battleship could switch on the lights revealing her position to another submarines or making easier a fire solution
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 05-21-09, 06:35 PM   #3
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Ah, no.
I wish to keep the searchlight, but remove or reduce the ugly white beam.
__________________
Letum is offline   Reply With Quote
Old 05-21-09, 06:47 PM   #4
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Ok, i don´t know how do this. It´s far away of my modding skills but i´m sure that some one could do this
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 05-21-09, 08:36 PM   #5
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Yeah I'd quite like this too.

I looked in the files and worked out one way to remove the beams (by making them completely transparent). It won't help FPS because the beams are still being drawn, just at 100% transparency, but it does get rid of them. It also looks a bit naff IMO so I'm going to try to strike a balance with a soft-but-not-invisible beam.

To edit the beams open Search_Lights.dat and Lights_Vaa_Liliput.dat and in both files edit the images called Raza2.tga.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-21-09, 10:36 PM   #6
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Yay, I've got something I'm pretty happy with. If anyone wants this in a little JSGME package, let me know.

Before (above) and after (below) screenshots:

__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-21-09, 11:52 PM   #7
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by onelifecrisis View Post
If anyone wants this in a little JSGME package, let me know.
Hi Onelifecrisis, I would like to have it. Thank you in advance, Rik
rik007 is offline   Reply With Quote
Old 05-22-09, 12:59 AM   #8
Contact
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Looks good, mind sharing it ? You might want to consider adding it into another OLC Gold tweak no ?
  Reply With Quote
Old 05-22-09, 02:09 AM   #9
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

That actually looks pretty good. Can I have a link for Download Please?

Thanks in Advance
melnibonian is offline   Reply With Quote
Old 05-22-09, 02:10 AM   #10
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Yup, will upload somewhere in just a mo...
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-22-09, 03:33 AM   #11
Contact
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think warships used more powerfull searchlights then merchants did. right ? But how much powerfull I don't know. And how much this had affected light beam length I don't know either
  Reply With Quote
Old 05-22-09, 03:52 AM   #12
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Much more realistic look Nice work OLC.
SeaWolf U-57 is offline   Reply With Quote
Old 05-22-09, 08:34 AM   #13
asanovic7
Captain
 
Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
Default

Is there a way to reduce "length" of searchlights without changing their "seeing or searching in the night"?
So, to speak, to have an effect like olc presented, but without fps drops for drawing 100% transparent lights?

It's a disaster when you face 20 searchlights.. No more game..

Cheers!
asanovic7 is offline   Reply With Quote
Old 05-22-09, 08:39 AM   #14
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by asanovic7 View Post
Is there a way to reduce "length" of searchlights without changing their "seeing or searching in the night"?
So, to speak, to have an effect like olc presented, but without fps drops for drawing 100% transparent lights?

It's a disaster when you face 20 searchlights.. No more game..

Cheers!
Er, making the beams transparent doesn't change the FPS at all.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-22-09, 08:44 AM   #15
asanovic7
Captain
 
Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
Default

I understand that, I meant to have reduced searchbeams, if they were up to 500m to cut them to 250m for improving fps but without disabling their functionality?
I am asking that because I think I succeded in that, but wasn't too shure if in doing that I made ships "less operable"?
asanovic7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.