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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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S boot flushed it.. GWX doesn't have it.. other mods I don't know..
![]() Any info on this |
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#2 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello Mate, this is the port of Rotterdam in the Netherland with some s-boat pens. It was in the first relaese of the s-boat mod.
The Holland-cannals.mod and the s-bout pens are not in GWX. Hiope this helped ? Dutchie-one |
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#3 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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If I am not wrong, I think you made that campaign files for sboot or something like that, right?
![]() But.. If you look closely you will see this was not the part of any mod? I played sboot mod on gwx, so I customized campaign files to correct the position of rotterdam.. Since gwx campaign files are different.. But since 3.0 got out, I don't really care :rotfl: That is why I am asking how come noone makes a mod to add those canals and port where it should be for gwx 3.0? Or wherever? Is it safe to use that mod anyway? Was it flushed out of sboot because of..? Many questions.. |
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#4 |
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Hello Mate, yes I made the location.cfg file for the s-boad mod.
So all harbor`s I add are on the right place. So SH3 is an U-Boat game I think there is no need to put those harbours in game. The same for the Holland-canal mod and the E-Boat pens. But you can in youre own game no harm is done. Dutchie-0ne ![]() |
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#5 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Hey, tx for reply..
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