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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
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quest to modders
hi all
last night i was experiment with s3d tool and ships files like sim,dat zone,val etc. The result was to create a "ghost" ship that you can see it on the horizon but 1/ if you look through binoculars you haven't info (the little green triangle doesn't appears 2/ if you try to shoot with dg ammo passing through 3/ torps also passing through its keel. please give me instructions to correct ps i forgot to make a copy before do changes cheers ![]() ![]() |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Hmm, GWX & SH4 both contain ghost ships, perhaps you could get the info you need from there.
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#3 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
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thats what i mean
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#4 |
XO
![]() Join Date: Nov 2007
Location: Canada
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#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin nik112,
it´s most probably a matter of the *.zon file. Either the new unit is lacking a *.zon file or the *.zon file wasn´t cloned properly. If the *.zon file wasn´t cloned correctly, the links between collision spheres / boxes and the 3d objects in the unit´s *.dat file are broken. Thus the game enigne can not detect any collision, no matter if it´s your boat, a torpedo or a projectile. Regards, DD
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#6 |
Stowaway
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Classify it as Enviromental.
No info is given on it then. Even your lookouts will not spot it. The Zon file handles collisions as DD stated. |
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