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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2009
Location: Puntarenas CR
Posts: 23
Downloads: 6
Uploads: 0
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Hello
I see that the textures for ships are two,, one is 512 by 256 the other 512 by 512, can either or both of these be doubled to have better graphos?
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Crew, I have Good News and Bad News, The Good news crew,, we sank 4 Japanese merchants and a carrier this patrol, ![]() The bad news, This is 2009 and the war has been over for 65 years ![]() |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Which version of the Game?
If you're talking about Stock SH3 then yes there nearly 2 sizes of every texture in the game. This allows the options for High & Low Quality Textures in the main menu to work. As for resizing. I wish it was that easy. ![]() The only way to successfully improve an existing 512 x 512 image is to use the upscale as a base in a gfx suite and then design/overlay your new creation which by default will be at the higher res. Here's an exmaple. Sorry in advance, I just googled something. ![]() 256 x 256 Icon: ![]() Upscaled to 512 x 512: ![]() You try to gain quality but you actually loose it.
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#3 |
Lucky Jack
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I've heard about programs that minimises the loss of quality when upscaling a picture, but have never tried one.
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Yep!
Extensis Pxl Smartscale Plugin for Photoshop. Have it. ![]() The results are very good but it still gives a blurry output (dependent on upscale ratio), the only solution is to sharpen the edges but then artifacts start to appear. Actually, Photoshop does a pretty good job itself. The trick is not to try to make a huge 200% jump in scale but rather resample in 10% increments. ![]()
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![]() Last edited by danlisa; 04-22-09 at 06:54 AM. |
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