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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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From the README:
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Real TBT view, USS Bowfin: ![]() New in-game TBT view (Picture taken at the same place, also with an Iowa BB as target ![]() ![]() DOWNLOAD LINK: http://files.filefront.com/Hitmans+R.../fileinfo.html Have fun and happy hunting! ![]()
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One day I will return to sea ... |
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#2 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
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Notice how, in your second screenshot, you can still clearly see the waves and terrain in the "black" areas of the TBT? Any way to fix this?
I've seen this with the scopes, too, and it seems the problem is that there is no "black" that the game honors as "completely opaque" - you have to use other colors. I think that's why the obs scope in TMO has that metalic look to it - but a complete, new set of scopes and TBT that fixed this would be really welcome. |
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#3 |
Lucky Jack
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For knuckleheads like me, can you make a JSGME version that also changes the apetures you speak of for stock, TMO and RFB?
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#4 |
Eternal Patrol
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Wow Hitman, you've done it again! Ever since your manual targetting for SH2, you've been at the forefront of accurate scope and UZO (TBT) views!
Thanks for this one, too! ![]()
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#5 | ||
Pacific Aces Dev Team
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#6 |
Sonar Guy
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This is really cool - thank you!
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#7 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Stowaway
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i sent you a PM
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#9 |
Samurai Navy
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Location: Portland, OR
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Errrr...try increasing your monitor's brightness/contrast? It's fairly clear that the 'black' part isn't completely opaque - you can still easily see the waves through it.
This is hardly the fault of your mod, btw - stock game does this, too. Just seems like, if you were already working on something to improve the stock game, that's something that could also use improvement. |
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#10 | |
Pacific Aces Dev Team
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![]() But I must warn you that what is transparent or not depends not on the black background but on the mask in the Alpha channel. The mask is correctly opaque as far as I can tell, so it might be a problem of the game's 3D engine or of the use of DDS extension files for graphics (Compression at the probable cost of quality...) Alternatively, you could try to lower you light level and increase contrast, like I do ![]()
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#11 | |
Samurai Navy
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#12 |
Ocean Warrior
![]() Join Date: Jan 2008
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Hmmm, that picture that Hitman posted, I had a look at that and at the sides, there's only a top value of something like 2 or 3 (out of 255) for the black parts of the mask on that screenshot, so I take it that you have a problem whilst running the mod and not looking at the actual screenshot posted at the start, Xander?
Any chance you can post a screengrab from your PC showing the see throughness?
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#13 | |
Silent Hunter
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#14 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#15 | |
Samurai Navy
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