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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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It's Hitman's thread ...
His WIP for AScope and PPI interface ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-14-09 at 08:13 AM. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
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Sorry Anvart, but what exactly is that showing? The bottom right screenshot has the smiley face radar contacts - is that the change? High res smiley contacts? Is there meant to be a before and after sequence? As none of the screenshots match with the mod in this thread, it's hard to see what your post means.
I know a picture is worth a thousand words, but I am about 4,000 words short of what you are trying to show here - I'm assuming it's related to the mod this thread is about in some way?
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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This example i made for my friend ...
and these pictures for him only ... He will understand all without words ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-21-09 at 03:16 PM. |
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#5 | |
Admiral
![]() Join Date: Jan 2006
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or about your mod (Nisgeis_Bearing_Line_only) repeating works of others modders ...? ![]() or may be you are colour-blind person ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-17-09 at 04:47 AM. |
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#6 |
Ocean Warrior
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Which mod are you saying that I repeated? There were a whole raft of mods for 1.3, but then something changed in 1.4 which made them not work anymore. I did a new version from scratch for 1.4 as people were asking for one. There weren't any other bearing line mods for 1.4 that I am aware of, hence why I made one as that's what people wanted. Now, if you did your own version for 1.4 and didn't realease it, then I can't really see how I am repeating something that hasn't been released.
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#7 | |
Pacific Aces Dev Team
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![]() We are currently having a problem to put a hi-res single background in the A-Scope, instead of the current one, which is repeated 4 times. ![]() ![]()
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One day I will return to sea ... |
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#8 |
Pacific Aces Dev Team
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EDITED:
Pics of WIP -->Please note that many things will still change! Original hardcoded numbers in bith hidden below a mask. Variant #1: Classic SJ display, bearing lines, no range lines, numbers on the outside. Replica of the one found at USS Cobia: ![]() Variant #2: Late War SJ display, bearing lines, range lines, numbers on the outside. Replica of the one found at USS Batfish (But without true bearings compass): ![]()
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One day I will return to sea ... Last edited by Hitman; 04-17-09 at 09:17 AM. |
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#9 | ||
Ocean Warrior
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To create a 1024x1024 version, create a 512x512 texture and for example, circular gradient fill from the bottom right corner outwards to give you a quarter section. EDIT: Or, you could create a 1024x1024 texture and divide the texels in two in the shader. This would cause more overhead though, as the game would be passing a 2048x2048 texture and I can't remember off the top of my head which sampler the range info and line gets passed in. If it's not passed in the same sampler as the background you should be OK to do it that way if you specifically need the different quadrants to look different.
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#10 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#11 | ||
Ocean Warrior
![]() Join Date: Jan 2008
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![]() ![]() ![]() ![]() ![]() Now, I only said what I said based on the last time I looked at the shader code, which was last year, so I wasn't sure of the facts, but as I have been under the direction of Dr. Stella Artois this evening, I found myself with some free time, where I could not conduct other useful business. I had a quick run through the files and came up with this: ![]() Now, you can clearly see the affect of the four cans of Stella that I'd already consumed when I started the project, so excuse the homage to Wallace and Gromitt, whose style I also respect, but in a much more real way. So there you go, that's the result of one hours drunk modding. I do hope this doesn't drive a dark knife into the cold heart of modders everywhere. Should we really be hijacking this thread? After all, this is a thread for a completed mod by Demonizer, yet it's now being used as a WIP thread... A little modding etiquette wouldn't go amiss eh?
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#12 | |
Pacific Aces Dev Team
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#13 |
Pacific Aces Dev Team
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Cool, many thanks for splitting it guys
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
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That is really looking good, Hitman! I would love to add it to RFB if/when you guys complete it.
In regards to the shared texture issue, there is a very easy fix. Open up the SIM file for each sub interior (Gato_CT, Porpoise_CT, Salmon_CT, and Sclass_CR), and scroll down to the RadarView section. You'll see a parameter called Tga_file; this is what controls what graphic is used for each radar display. If you're really enterprising and want to expand this mod to the U-boats, you could finally rid them of the files they share with the American scopes. ![]()
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#15 | ||
Pacific Aces Dev Team
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Cheers
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