![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]() Quote:
Yeah, it is a pity that DW does not have a good sensor-autocrew. I like more being a skipper, similar to the experience in 'Red Storm Rising'. |
|
![]() |
![]() |
![]() |
#17 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Sensors are in the DB. We can play with things like sensitivity, frequency, baffled areas, etc. Nothing that would have a direct effect on autocrew, though.
As I'm learning trying to mod the radars and ESM sensors for 3.10, we actually have more control over sensor properties for playable platforms than we do AI platforms.
__________________
![]() |
![]() |
![]() |
![]() |
#18 |
Swabbie
![]() Join Date: Jun 2008
Posts: 5
Downloads: 4
Uploads: 0
|
![]()
I have a lot of trouble with that statement. I mean, I understand your point, but I don't think that excuses how terrible the sonar autocrew is. I'm a software developer, and as such I know that shipping a product with a feature that is effectively broken is a very bad idea. At least, if you get bad reviews because of it, you have no right to complain. And the sonar autocrew is so utterly useless that it is effectively broken. I was prepared to man the sonar station in tricky or difficult situations, but assumed that the autocrew would be able to handle basic tasks with some degree of competence. In that I was seriously disappointed.
|
![]() |
![]() |
![]() |
#19 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
BUT, that is still a separate issue from using autocrew performance as a measure for the fidelity of the simulation. Because the autocrew is not designed to simulate anything, it is simply illogical to criticise the product as if it does. This takes nothing away from the argument that they were wrong not to "finish" the product before shipping it.
__________________
![]() |
|
![]() |
![]() |
![]() |
#20 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
The sale point of these sim/games were clearly marketed as being a sub skipper, not a sonar/radar/helmsman/Ft or what have you. My skipper from the Archerfish just passed away at trhe age of 70. CPT. G.R. Plummer. We spoke about issues at times of what being a sucessful Sub Skipper was all about. He told me, "You have to have a great crew and equipment, a Submarine Commander has to have situational awareness 24/7, he relies on his crew for information that makes this feasable."
I get what these sims provide, seriously, what else is there to do with a sim of this nature? You have an autocrew that should walk the plank. You have no Weapons officer to advise you on the solution etc.. etc... you do it all or you rely on a disfunctional autocrew that cannot even get weapons presets right. These are anything but a Submarine Commander experience sim. But maybe one day one will come our way. ![]()
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#21 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Which makes me even more happy I paid only $8.00 new for it.
But I'm still happy with the purchase. I think I will really enjoy it the more I get into it. ![]() Heck, I remember saying once " I'll never learn this manual targeting in SH-3 " ![]() |
![]() |
![]() |
![]() |
#22 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
|
![]() Quote:
I can only hope that the ComSubSim becomes a reality and people can have the pleasure of handling a boat with a decent crew. |
|
![]() |
![]() |
![]() |
#23 | ||
Swabbie
![]() Join Date: Jun 2008
Posts: 5
Downloads: 4
Uploads: 0
|
![]() Quote:
Quote:
I'm sure there's a guy somewhere who bought a dead Lada and thinks it's really spiffy for hauling gravel behind his mule. He may be right, but he's in the minority. Most people would agree that the Lada was a really crappy car. |
||
![]() |
![]() |
![]() |
#24 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#25 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
I have to disagree. having a skilled crew would in fact represent a proper subsim. Unlike flying an aircraft in a flight simulator, operating a submarine is soley dependant upon the crew with the command of the skipper.
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#26 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
I guess I could just treat is as a new issue. In that case, I disagree with it. I think both the role-playing/cinematic style sim (e.g. Silent Hunter) and a station-based sim (e.g. 688I-DW) are equally "proper". As are RTS-style sims like Fleet Command, for that matter. It's up to the designers to decide what aspects they want to simulate.
__________________
![]() |
|
![]() |
![]() |
![]() |
#27 | |
Swabbie
![]() Join Date: Mar 2009
Posts: 6
Downloads: 0
Uploads: 0
|
![]() Quote:
If you meant the DB than we can always use the values from the older game, for the 688 at least, but I don't think they were that accurate either. And anyway, that's exactly what the creators of LWAMI tried to fix. |
|
![]() |
![]() |
![]() |
#28 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
|
![]()
Well I can assure youfrom experience that our 637 class boat while in the med bagged and tracked a Kilo. We were awarded what the Navy called a "Hook em" award and MUC. It was not uncommon for our ST's to make classifications out to 20K yards as my memory dictates. I still play 688i once in a great while and the autocrew performs far more efficiently than the autocrew does in either SC or DW modded or not.
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
![]() |
![]() |
![]() |
#29 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
To me it seems that SC had fewer features, right .. but you could see the care and love and future plans in it. DW has more features, it is for sure an upgrade .. but hasty, incomplete one. As if somebody said 'let's try to squeeze something from this old engine, but don't overdo it.
Actually I think it's almost impossible to gain profit from this kind of game. That's why I'm trying to do it without profit in mind ![]()
__________________
|
![]() |
![]() |
![]() |
#30 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]() Quote:
The story of SH3 is a proof that sub sim works. If the masses like WWII sub sim I don't see why they wouldn't try a post WWII sub sim. On the condition that the game quality is as good as that in SH3 of course which company like Sonalysts don't have the commitment and perhpas time to invest in.
__________________
|
|
![]() |
![]() |
![]() |
|
|