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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
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Does the AO map look OK in your 3D program? At which stage does it go wrong?
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() I made the occlusion map for the barrel of my 5.5 inch deck gun in 3ds, there it looks ok. I then transform it from TGA to dds using photoshop cs3. I then load up the model in the .dat, link it to the texture node which points to a T01 file for the texture and a 001 file with the occlusion map. the same is true for the base of the gun. the base gets both texture and occlusion maps loaded, the barrel does not ![]() I tried cloning the working double barrel dg and replacing all the relevant filenames with those of the single and remapping ids to no avail. As you can see on the IJN campaign thread, the double DG has both texture and AO map showing, the single just won't ! here is the working double DG : ![]() why ? keltos |
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#4 |
Ocean Warrior
![]() Join Date: Jan 2008
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If you can send me the files, I will have a look at it.
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Thanks Nisgeis,
there are two folders in the .rar : http://www.mediafire.com/file/45muoj...inch_04_01.rar one named 5inchdual (the working AO one) one named 5inchsingle (the Iwi****worked AO one) Thanks, been at it for days now... ![]() Keltos |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
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Your node 'Single_55inch_IJN_breech' which has the 3D model in it for the barrel has only one set of texture coordinates, so it will only use the diffuse texture. You need to export the barrel and then also save the AO map co-ordinates for the barrel as a -uv2.uvw file, or as an obj file, the same way you must have done for your double gun.
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Thanks a lot Nisgeis, will do and report
![]() keltos |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Ok THANKS NISGEIS !!! I used to export my obj with two uv maps all the time, but I never knew why I did it, just cause objects ingame have two or three, never bothering to tray and understand why. now I know, thanks to you ![]() We're saved cause that had been bugging me for days. You will be in the credits ![]() ![]() Keltos |
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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