SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-06-09, 06:45 AM   #1
Stratos
Torpedoman
 
Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
Default Yamato on sight

I have a Yamato BB on a perfect solution and impossible to fail. How many torps will I need to sink it? I'm pretty sure that 4 torps will not be enough so I need tips to put the 4 torps on it and then maneuver to pu the rear torpedo tubes in a firing solution.
thanks
Stratos is offline   Reply With Quote
Old 03-06-09, 07:00 AM   #2
jazzabilly
Planesman
 
Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
Uploads: 0
Default

This thread has your answer.

http://www.subsim.com/radioroom/showthread.php?t=148507
__________________
If it's a fair fight, then you didn't plan it properly.
====================================
jazzabilly is offline   Reply With Quote
Old 03-06-09, 10:01 AM   #3
Stratos
Torpedoman
 
Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
Default

So no matter what you do? I hit him with 4 torpedos at 30ft deep and that thing still mantain his own speed!! Is undestructible?
Stratos is offline   Reply With Quote
Old 03-06-09, 10:11 AM   #4
Torplexed
Let's Sink Sumptin' !
 
Torplexed's Avatar
 
Join Date: Dec 2001
Location: Seattle, WA
Posts: 5,823
Downloads: 43
Uploads: 0


Default

Quote:
Originally Posted by Stratos
So no matter what you do? I hit him with 4 torpedos at 30ft deep and that thing still mantain his own speed!! Is undestructible?
Well at 65,000 tons it was the largest warship in the world at the time. The Japanese invested a lot in these ships. It shouldn't be a pushover to sink.
Torplexed is offline   Reply With Quote
Old 03-06-09, 10:26 AM   #5
breadcatcher101
Captain
 
Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
Uploads: 0
Default

Get your boat in a position to where you can hit him with all 10 tubes. That should do it most of the time.
breadcatcher101 is offline   Reply With Quote
Old 03-06-09, 10:34 AM   #6
AngronIsAngry
Mate
 
Join Date: Dec 2008
Posts: 53
Downloads: 42
Uploads: 0
Default

You won't be able to rip it apart, but it is certainly not "unsinkable". Having loaded NSM4, I managed to sink a Yamato with 5 Torpedo hits.
Not knowing what/if any mods you have loaded, I'd try to get two hits on any gun turrets and the other two hits in the aft section to damage engines and/or propellers.
It won't sink it right away, but should slow it down and the gun explosions look heart warming.
__________________
"No Boom?" "No Boom, today. Maybe Boom tomorrow. Things always go Boom!"
AngronIsAngry is offline   Reply With Quote
Old 03-06-09, 10:57 AM   #7
Stratos
Torpedoman
 
Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
Default

Well I decided to attack a Ise class BB instead, this and two Furutakas, two Maya and one Naka class are now on the bottom of the south China sea
Stratos is offline   Reply With Quote
Old 03-06-09, 10:59 AM   #8
Te Kaha
Navy Dude
 
Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
Default

It's definitely sinkable, but even with 10 torpedo hits not properly aimed, it has a good chance to steam away.

What's needed are secondary explosions so aim below the turrets, plus hits near the funnel to slow it down.

Once in a campaign I hit it 10 times and she was away, in a test mission I set up i could sink her with 10 torpedo hits - but the Yamato was only steaming at 5 kts so I had plenty of time.
__________________
"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!"
(Friend, we will fight on forever, forever and forever!)
Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864
Te Kaha is offline   Reply With Quote
Old 03-06-09, 02:42 PM   #9
Etienne
Seasoned Skipper
 
Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
Default

Any tips as to torpedo depths, when going for the turrets / magazines? Not just for the Yamato, but ships in general.

I kind of miss that SHIII feature that told you where you put your torpedo and aimed it for you... Wasn't realistic, but DAMN! Was it satisfying to break those boats in two with a bunker hit.
Etienne is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.