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Old 03-04-09, 06:59 PM   #1
Werewolf
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Default Hydrogen Peroxide Propulsion

Does anyone know how to make this work? I mean in the game....i know how it worked in reality. Although there is a reference in the German submarines' sim file I have never seen it work in the game, there are no ways to engage it as with the snorkel for example, no buttons or shortcuts for it.....to me it looks as if it only exists in a file, but not in the game. Does anyone have any experience with this?
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Old 03-04-09, 08:31 PM   #2
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Quote:
Originally Posted by Werewolf
Does anyone know how to make this work? I mean in the game....i know how it worked in reality. Although there is a reference in the German submarines' sim file I have never seen it work in the game, there are no ways to engage it as with the snorkel for example, no buttons or shortcuts for it.....to me it looks as if it only exists in a file, but not in the game. Does anyone have any experience with this?
Never tried it myself, but in the sub.sim file is settings for Hydroperoxid propulsion. Then at the bottom under Ballast is "HasHydrogenPeroxidProp=true/false. That will give you button to turn on the walther turbine on your hud above the fuel level guage. Then I would imagine you would have to add the Walther Turbine to the sub.upc file.

It does turn on in the type 18.

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Old 03-05-09, 02:10 PM   #3
Werewolf
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@Peabody:

Hello and thanks for replying

I know about the hydrogen true or false option under the ballast section, but it has never made any change for me so what I probably need to do is to add the turbine to the upc. file, I had never thought of that.

Thanks mate
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Old 03-05-09, 02:31 PM   #4
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Quote:
Originally Posted by Werewolf
@Peabody:

Hello and thanks for replying

I know about the hydrogen true or false option under the ballast section, but it has never made any change for me so what I probably need to do is to add the turbine to the upc. file, I had never thought of that.

Thanks mate
My button to turn it one ends up here:



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Old 03-05-09, 03:40 PM   #5
Werewolf
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@Peabody

I see.....I have never seen that button......I think a lot of the 1.5 stuff is simply disabled in the RFB mod
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Old 03-06-09, 12:34 AM   #6
Frame57
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Don't forget to turn it off, cuz that stuff runs out quick
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Old 03-08-09, 12:05 PM   #7
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whats the deal with this hydogen peroxide propulsion system
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Old 03-08-09, 01:53 PM   #8
Frame57
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you can go uber fast while submerged. rather than the usual 8.5 knots at flank you can about 20 plus with it which makes evading the destroyers a lot of fun.
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Old 03-08-09, 10:50 PM   #9
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is it possible to load a walther turbine into a u.s sub
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Old 03-09-09, 09:54 PM   #10
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No, or at least I doubt it unless there is a mod for it. In the U-boat expansion you get it with the 21 boat when it is offered to you. It was fun for awhile, but I went back to the 7 boat because it can kick some butt on the surface. The crew on the 21 boat can never seem to take on an attacking aircraft. I would have them walk the plank if I could.
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Old 03-14-09, 05:15 PM   #11
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Quote:
Originally Posted by kptn_kaiserhof
is it possible to load a walther turbine into a u.s sub
well that is a nice idea...

BTW did you know that Hydroperoxid propulsion were used by US on their subs as well even after the war. Same happened for Russian subs and the British tested it a couple times but abandoned the project because it was dangerous...
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Old 03-15-09, 02:03 PM   #12
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Default You might enjoy seeing the latter day equivalent...

http://www.kockums.se/products/products.html

This is from the Kockums website and includes details of the AIP ("air independent propulsion") system onboard the Swedish "Gotland," a non-nuclear SSK recently leased by the US Navy for evaluation. Appears the US is now considering non-nuclear subs for the first time since the 50's. The Gotland, taking part in fleet exercises, proved itself to be FORMIDABLE (to say the least!)
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