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Old 03-03-09, 05:34 PM   #16
jmardlin
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I need to look through my file on the montana to compare them. If I use them then the guns work fine. Definitely a problem in the guns files.
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Old 03-03-09, 05:45 PM   #17
jmardlin
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More id problems the cam needs nodes 2, 4 and 6 linked to node 16 Dmy_6in_Triple_Turret_Cam in the dat, also sim has missing chunks. Use the sim from another ship and change the stats and ids then it should work.
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Old 03-03-09, 05:54 PM   #18
peabody
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Quote:
Originally Posted by Von M
Dang, I need youz guyz help again. So I got the deck gun working acc0rding to what Jmardlin said and technically it works but has some strange after effects.

1. All the turrets, even the "stock" turrets found in guns_radar.dat, have two sets of barrels. I can elevate one set and it fires and moves just fine. I made sure my naming convention was different from the guns_radars.dat but I might have missed something.

2. For whatever reason I like to have turret #2 as my gun of choice so I entered M02 in the .upc as its node and it moves the turret there but removes turret #1. If I switch it to M01 it reverses the problem #1 turret is there but #2 is gone. If I leave the node blank then both turrets show up and I have control of #1 turret.

I posted v2 up there in case you want to take a look at what I'm talking about.
http://acmestuffco.com/mods/CL%20Cle...20TEST%20v2.7z

Sorry to keep bugging you guys.

Thanks,
VM
First did you remap IDs when you made the gun?
Second, if it is a playable gun, put it inside a slot M01. Just a node and a label and link the guns to it. I can explain if you don't know how. I haven't looked into it to see if this is the problem, little busy at the moment.

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Old 03-03-09, 06:30 PM   #19
jmardlin
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He didn't. That's why its not working among the other problems I noticed earlier. Should have checked that.
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Old 03-03-09, 07:02 PM   #20
peabody
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Quote:
Originally Posted by jmardlin
He didn't. That's why its not working among the other problems I noticed earlier. Should have checked that.
You and I are going back and forth taking turns on ideas. I posted then noticed you had already posted. Last time it was the other way.

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Old 03-04-09, 01:38 AM   #21
jmardlin
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@Von M I got it working. I will post them on my page for you. Let me know after you download it.

Last edited by jmardlin; 03-04-09 at 02:23 AM.
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Old 03-04-09, 04:46 PM   #22
Von M
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Got it. Dang man, lol, you didn't have to do all the work, but now that I looked at it that was probably easier than typing it all out.

I really appreciate the help from both of you, it has been an invaluable learning experience.


Thanks a bunch!!

VM
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Old 03-04-09, 08:35 PM   #23
jmardlin
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It really wasn't that much work but it would have been difficult to explain all the changes I made. A couple probably were not vital to it working though.
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