![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Eternal Patrol
![]() |
![]() Quote:
When the radioman reports a messaged recieved, press the 'M' key. This will take you to the message screen, where you can read them.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#17 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
Thank you so much for your replies.
In auto mode, if I point the peri at the target, but let's say, the target is west of my course, will the Gyro automatically update itself so the torpedo turns to my peri heading? I'm not up on sub sorry ![]() |
![]() |
![]() |
![]() |
#18 | |
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
|
![]()
yes... but make sure that your periscope is pointing at the target at the moment you give the order to open fire, after the torpedo has left it's tube you can do whatever you like with the periscope.
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#19 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
||
![]() |
![]() |
![]() |
#20 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
|
![]()
1) Here is the link to the SHIII Community Manual website:
http://alexbret.perso.cegetel.net/index4875.php It's a great resource but isn't being updated/maintained anymore and there is a copy available below: http://www.subsim.com/radioroom/show...mmunity+manual Here is how I use Auto Mode: I look through the attack scope (F3) then turn to where the target is. I then get the colored arrow (hovering on the target) with type of boat, heading and speed. IF the arrow is green (preferred) or yellow then I'll consider it a valid target - red isn't worth it and will waste fish. I hit the "lock" button and instantly switch to the TDC screen (F6). At that moment, I normally get a couple lines running from my boat to the target. They tell you how long it would take for the fish to hit the target (You may need to zoom in or out to see all that detail), what the direction is visually on your chart and even show the angle and direction that the fish will need to use hit the target. NOTE: IF while on the TDC screen, those same lines disappear then it's either due to a too large of angle (turn the front end of your boat to face the target), or you have a yellow or red locking arrow on target. The angle should look something like the 2nd image down on the TDC SH3 Community Manual website: http://alexbret.perso.cegetel.net/in...html?title=TDC Finally, please understand you can be in full Auto Mode and still not be able to find targets. So, when you get a ship that pops up with course and speed you can use the following two images to help understand how to plot a successful intercept course: ![]() ![]() Hope that helps,
__________________
![]() |
![]() |
![]() |
![]() |
#21 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
|
![]()
also in auto mode their should be a little arrow that lets you know when you have a solution. when it turns green on whatever part of the ship is in your sights, the eel is good to go to hit it. always best to have a good angle, especially on impact shots.
|
![]() |
![]() |
![]() |
#22 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
If the ship crosses your bow as you fire, the torpedoes will hit at a funny angle, and this may be causing your duds. You need 5° to 10° of lead to get the best angle, so the torpedo strikes with a good clean perpendicular strike.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#23 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
Thanks guys,
I've been opening the tubes and getting good results. I always use my eels on impact mode abot 2m under the surface. I use the TI, with the gas bubbles as I find this is more accurate, i've sunk 3 ships now (1 was a one hit wonder, snapped the hull of the boat right in half) Are there any benefits of using TII? |
![]() |
![]() |
![]() |
#24 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
The electric torpedoes don't leave a visible wake of bubbles on the way to the target so they're harder for enemy ships to spot. This comes at a disadvantage of having a shorter range and slower speed.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#25 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
That's what I was concerned about.
I find merchants in the Atlantic do a "zig zag", so it takes some time to get lined up properly, I just seem to trust the TI's alot more! the slow speed might cost me too. I pride myself on not using the deck gun yet. Although i'm on 37% realism i'm really getting a buzz out of hitting those merchants, and tightening the hold on Britain. One thing that I can't get to grips with is being depth charged. I am a greedy wolf, and find myself venturing into the English channel after a patrol for some easy pickings, but I ALWAYS get killed from depth charging. Should I just stay away from there? What's the best manouvre? |
![]() |
![]() |
![]() |
#26 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
|
![]()
if the boats don't spot you in the atlantic they shouldnt zig-zag that much. try to make sure they dont see you. once they start zigging and zagging the shots get much harder.
best to avoid the channel. you want at least 100m of water under your keel. the channel is as shallow is 20m deep at some points so if you get pinned there by a DD you are toast. a good place for easy picking i found is the irish sea. it is 80-120m in most places. safest bet is always the deep water, 1000m +. |
![]() |
![]() |
![]() |
#27 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
Thanks for that. Indeed, that must be where I was going wrong, I was trying to barricade the channel from the Dover end, and, as you say, it's way too shallow!
I guess the trick with a good depth is to sit quietly, and just wait and hope? What are my chances of damage at a depth of say, 70m? I generally follow the old rule the real Kaleuns followed which was to reach the Atlantic by going over the top of the UK. Gives me time to show my sailors snow! I'll try the Irish sea, depending on how lucky i'm feeling. I want to make a good go with my next career. Perhaps playing it safe. What's the best place for undefended shipping en masse? Cheers |
![]() |
![]() |
![]() |
#28 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
|
![]()
70 metres is nothing!
VIIs can go as far as 250 metres below, though the crush depth varies.
__________________
![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
![]() |
![]() |
![]() |
#29 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
I stay away from the English Channel. Between the patrol boats, minefields and shallow depths, its a death trap.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#30 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
And with your recommendation of grid AM52, here are my results:
Ship sunk!|Grid AM 52|SS Derryheen (Empire-type Freighter), 6780 tons. Cargo: Explosives. Crew: 35. Crew lost: 18 Ship sunk!|Grid AM 52|SS Stalingrad (Small Merchant), 2396 tons. Cargo: Steel. Crew: 71. Crew lost: 14 Ship sunk!|Grid AM 52|SS National Eagle (Medium Cargo), 5036 tons. Cargo: Grain. Crew: 45. Crew lost: 13 And then my beautiful unterseeboot was depth charged to death off the coast of Norway ![]() |
![]() |
![]() |
![]() |
|
|