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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Swabbie
![]() Join Date: Jan 2009
Location: LA BOCA
Posts: 11
Downloads: 0
Uploads: 0
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first I want to thank you chinese U-47 for this spectacular mod, I have played using the four version and I have an amazing fun,it's a shame that human controlled battleship guns are smaller calibre, why ?.
Thank you a lot lot Chinese- U-47
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#212 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just had a runout with mod 1
Agreed the 88mm is a bit shabby for a heavy cruiser\pocket battleship And you cant fire the DG on the Bismark Had no idea which guns were the flak either - not very good when in a convoy battle :rotfl: Kept getting the ship spotted message too - even when enemy was only 2500m away Still was fun and made a change |
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#213 |
Swabbie
![]() Join Date: Jan 2009
Location: LA BOCA
Posts: 11
Downloads: 0
Uploads: 0
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Hi Chinese U-47,
I started a carrer using type IXB that is a Hipper class heavy cruiser, but the 3,7mm guns don't appear instead I have a 15 cm gun at the bridge, when I use the Hipper in "single Mission" I can use the 3,7 mm quad mounts that are verry efective against planes and smaller vessels, Why does this happends I'm doing something wrong?
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#214 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Me and my friend tested this mod as mltiplayer - (excellent work!)
![]() 1. When one of us is sinking after destroing, game is corrupted... To test it, I prepared crashtests for: GPIII: (IIA, IID, VIIB, VIIC, IXB) on multi (LAN, 1 player, ship vs. large passenger) Game always has crashed after destroying player's unit (after turn spectator mode, current depth of destroyed unit 10-30 meters). 2. I tested all DDs by TORPEDO TEST (shot torpedos at 31 kt, when DD has more) in my test only soldati class didn't crash game after sunk... 3. In one case my friend (italian cruiser) is sinking after one torpedo (!), but after torpedo hit his hull integrality was higher than zero?!. When he was sinked (and was uder surface), the integrality was not constant - it was still reduced during sinking. 4. The most disturbed graphic issue (for me, of course) is subs outline on crew menaging and weapon section. Can it be changed to DD's outline, of course, it can be identical for all ship units (like in DC)... Some ideas??? Last edited by PL_Andrev; 03-10-09 at 10:48 AM. |
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#215 |
Watch
![]() Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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If possible can we get a list of mods that are compatible with this one. I want to install back some of the other great mods out there to play along with this one but I don't want to mees up my game again, also could the sub control room view be diabled for further immersion of the mod?
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#216 |
Helmsman
![]() Join Date: Jun 2005
Location: Michigan/USA
Posts: 103
Downloads: 201
Uploads: 0
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WarshipModV2.0
Hello
I am using this mod currently using the hipper. I keep running out of fuel or something not right it just goes to a dead stop. I am on the easy mode. If I hit full speed you hear the engines running but the ship is not moving this really sucks when i am in a battle with a convoy and I can't move once the battle starts. Does anyone had this problem or know of a solution?
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A Point Of Great Significance...Is The Keen Sensitivity Of The Wolf To The Condition Of It's Prey. In Judging What He Can Handle And What Should Prudently Be Left Alone, The Wolf Brings To His Daily Work Sophisticated Skills Completely Beyond Our Human Keen. These Are Made Possible By Inborn Capacities Effectively Tuned And Developed In The Young Wolf Through An Apprenticeship That Only The Capable Survive. |
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#217 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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Holy cow this is better than the Playable bismarck and hipper edited!
GOGOGO! ME want it! ME WANT IT !NAO NAO! ![]() |
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#218 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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I was curious, but link to the mod not work. Someone wrote about small guns.
I use 40mm AP ammo in my XXI AA Guns ![]() ![]() |
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#219 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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You are not the one who cant download the mod evan. I think he is still working.
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#220 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#221 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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So I have to reinstall SH3 and patch it becouse it doesnt work with GWX right? Then download this and use it via JSGME?
I downloaded WSM2 to my Vista-laptop, then I send it to my Windows XP. Btw is this mod in English language?
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. ![]() Last edited by Von Talon; 04-05-09 at 03:36 AM. |
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#222 |
Nub
![]() Join Date: Jun 2009
Posts: 2
Downloads: 148
Uploads: 0
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Hi all.... just wondering if we have any working link to Warship Mod V2.... or even beta or v1 ?
[ Also (don't laugh) there is someone still playing Destroyer Command in 2009, and am wondering if anyone still has the not-so-easy-to-find mods like the US destroyer pack, bridge, etc ] Many thanks ![]() |
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#223 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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here you go:
V2 for GWX 3.0: http://www.bts-mods.com/?page=sh3user=mickey117 V2 for Stock: http://www.bts-mods.com/?page=sh3user=chineseu-47 enjoy! ![]() CapZap
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#224 |
Nub
![]() Join Date: Jun 2009
Posts: 2
Downloads: 148
Uploads: 0
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Capzap... excellent. MANY thanks
![]() [ btw - found all the Destroyer Command mods right here; Subsim has them all ! Of course ! ........ Should have known ! ] |
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#225 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Sorry about the downloading speed, the server has been acting strange yesterday and today, but we hope it will be fully functional by tomorrow.
I am glad you found what you were looking for. ![]()
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