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Old 03-01-09, 12:07 AM   #1
Captain Birdseye
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Default Help a Wolf kill his Prey

Hi guys,

I'm currently having a bash at this sim at 37% realism with GWX 3.0 installed.

The way I play is chug along my merry way to my patrol area, and if I get sightings/reports of anything, I take to the deck, wait til I can see him and identify if he's an imminent threat, if so, I dive, if not, I keep chugging away!

However, when i want a bit of fun, I try to intercept a random ship, by continually adjusting my heading til i'm on some sort of 'crash' course with the ship, and try to fire a couple of eels his way while he sails past me on my periscope.

The year is 1939 and I seldom hit anything. I hear my torpedo explodes but nothing.

I've seen the tutorial on getting you're enemy but that seems too complicated. Is there any other way of making sure your torps HIT their target?


Thanks again guys.
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Old 03-01-09, 12:22 AM   #2
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I would suppose they might just be duds, but every single one of them?

If you're using manual, remember that torpedoes aren't light-speed.
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Old 03-01-09, 04:34 AM   #3
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Try setting your torpedoes to impact before firing and to adjust their depth to no more than 4 meters.

See if that helps the detonation problems
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Old 03-01-09, 06:56 AM   #4
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Quote:
Originally Posted by Captain Birdseye
Hi guys,

I'm currently having a bash at this sim at 37% realism with GWX 3.0 installed.

The way I play is chug along my merry way to my patrol area, and if I get sightings/reports of anything, I take to the deck, wait til I can see him and identify if he's an imminent threat, if so, I dive, if not, I keep chugging away!

However, when i want a bit of fun, I try to intercept a random ship, by continually adjusting my heading til i'm on some sort of 'crash' course with the ship, and try to fire a couple of eels his way while he sails past me on my periscope.

The year is 1939 and I seldom hit anything. I hear my torpedo explodes but nothing.

I've seen the tutorial on getting you're enemy but that seems too complicated. Is there any other way of making sure your torps HIT their target?


Thanks again guys.
Maybe you should try to get your gyro at 000.
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Old 03-01-09, 07:14 AM   #5
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Keep your AOA between 60 and 120 degrees, the closer to 90 degrees the better. The torpedo arming distance is about 400M, any closer and you risk having your torpedo bounce off your target.
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Old 03-01-09, 11:48 AM   #6
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Quote:
Originally Posted by Captain Birdseye
I've seen the tutorial on getting you're enemy but that seems too complicated. Is there any other way of making sure your torps HIT their target?


Thanks again guys.
What was that tutorial you've seen? It's difficult to asses which other tutorial might be less complex, if we don't know what you saw. Also it is important to know if you do manual targeting yourself, or let the game take care of that. It's important to know what settings were entered into the TDC to explain why you failed to hit them.

Also, have you used the free camera option to see how the torpedos go after you fire and by howmuch they miss?
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Old 03-01-09, 12:18 PM   #7
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Hi guys, thanks for the replies. The only system I use is that I wait until the boat crosses the 0 degrees point on my periscope, and from approximately 500m I fire the eels. I have set them to a depth of 2.5m, and to blow up on impact. This seems to be useless though.

The tutorial I saw is the one which I think is stickied in this forum.

Thanks again.
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Old 03-01-09, 12:22 PM   #8
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Are you using manual targeting?
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Old 03-01-09, 12:32 PM   #9
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Dont forget to open the bow caps before firing
Q on the keyboard
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Old 03-01-09, 01:16 PM   #10
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Quote:
Originally Posted by A Very Super Market
Are you using manual targeting?
I'm not sure sorry. All I know is that I line the boat with the 0 point on the periscope, then fire torpedos. They definatley exit the boat as i have seen the gas trails.

Could it be because I am using the black and bronze torpedos

Thanks
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Old 03-01-09, 01:38 PM   #11
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Quote:
Originally Posted by Captain Birdseye
Quote:
Originally Posted by A Very Super Market
Are you using manual targeting?
I'm not sure sorry.
When you look at a target ship in your periscope/UZO, is it identified for you? Does the range measurement automatically change as the ship moves along? If it does, you're using auto targeting. If not, you have manual targeting on. Knowing this will help us diagnose what's going on here.
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Old 03-01-09, 01:54 PM   #12
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In that case, it is automatic.

The ships type and speed are shown when I look at it with the periscope.

It also has a Gyro heading below, what is that for?

thank you.
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Old 03-01-09, 01:55 PM   #13
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Do you open your torpedo tubes?

Use "Q" to do that.
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Old 03-01-09, 03:27 PM   #14
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I just had a go at pressing Q, and it worked great. I used the TI instead of the TII's. It worked great. I sunk a merchant.

However, I can't get the tubes to close again by pressing Q.

One last thing, the radioman always reports a message recieved, but when i ask for messages, he says no messages recieved! How come?
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Old 03-01-09, 04:10 PM   #15
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Quote:
Originally Posted by Captain Birdseye
In that case, it is automatic.

The ships type and speed are shown when I look at it with the periscope.

It also has a Gyro heading below, what is that for?

thank you.
Here's a nice little diagram explaining exactly what's going on in a torpedo attack:



A gyro heading is the direction the torpedo will travel in to reach the ship you're shooting at. That would be the heading of the torpedo track in the above diagram. Those are the three numbers below the notepad in the game. If you're shooting from the front tubes, you ideally want that number to be between 355 and 005 degrees. That means the gyro angle of the torpedo is small, meaning it doesn't have to turn much once it leaves the torpedo tube. the greater the gyro angle, the lower the success rate of the torpedo attack.
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