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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hi to all OK I've seen this before along time ago but seems its come back to bite me - Just satarted a new career 1939 in Koningsberg - I got the message to return to base and transfer to Flotillas 1 or 2
So I get back to base and make my request - I get You have been transferred to (Null) and everything just freezes, have to reboot the entire computer I've posted a list of my active mods below - hope someone can tell me whats clashing GWX - Alternative Flotillas GWX - Merged Campaign GWX - Open Hatch Mod GWX 3 St Naz and Schluese and other units GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas American_Ore_Freighter_1.0 No Morse code Waterstream+Exhaust KombiMod V1.0 Rbs1_SH4_Effects_GWX_30_71 WideScreen_SH3_V1 RB_VIIb_TW_1_00B_14b Optional MANOS ENVIRONMENT PRO Torpedo damage Final ver2.0 LifeBoats&Debris_v4 |
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#2 |
Seaman
![]() Join Date: Apr 2008
Posts: 33
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The only one I can think of causing your problem, is the ' GWX 3 St Naz and Schluese and other units' mod.
Try uninstalling that mod and retry, I would say.
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Kaleun of U27, VII-B, 2. Flotilla 'Saltzwedel' Wolves at War IV |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Why do you have late war sensors activated in 1939?
I suspect, as above, that the problem is in the mods, and I would wonder about the GWX St Naz... and the GWX alternate foltillas (again, why activated in 1939) While I am thinking about it, why have the Merged campaigns activated in 1939? I also wonder about the RB VIIB
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Irish1958 ![]() |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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By enabling GWX 3 St Naz and Schluese and other units you have overwritten both Alternative flotillas and merged campaign anyway so no need to enable those first 2
Late war sensors ONLY to be enabled late war - Oct 44 for the IX and Jan 45 for the XXI Try the above and then lets see what happens |
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#5 |
Eternal Patrol
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Same thing happened to me. I continued to click the OK when the null
message came up. After about 5-7 clicks on OK it unfroze and continued as if nothing had happened.
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RIP Laufen zum Ziel |
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#6 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hmm Ok didnt realise somethings, guess it pays to read read-me's when I found GWX3 St Naz I just assumed was late addition to GWX3 and slapped it on automatically so will remove Alternative Flotillas and merged campaign - I have a beefy pc so thought it would not be a problem adding Late War sensors and just going right on with the game if and when I ever got to the late war - I will now take the hint and deactivate this until - err....the late war
With Merged Campaign I thought this mod effectivly gave all theatres of war and would save mucking about installing bits of campaigns later, like I said, having a fairly robust pc I thought it would handle the load no probs which it does. Can I get this right - if you have GWX3 St Naz & Schluese you dont need Merged Campaign, can you offer clarification on this By the way - any one considering the rez fix - do it - its fantastic! Thanks guys Quote:
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