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Old 02-17-09, 11:49 PM   #1
goggles
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Default GWX 3.0 16x atmosphere issues

im having a persistant problem with the 16x atmosphere for gwx 3 whenever i enable it i get a black sky instead of proper blue

i had this problem with gwx 2 but never solved it and just played on 8x instead but then improved 16x looks so nice i really wanna get it working

im not using any other real enviroment mods or sky mods so im not sure what the issue is

any ideas?


Last edited by goggles; 02-18-09 at 12:01 AM.
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Old 02-18-09, 12:37 AM   #2
richardphat
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Are you using sh3 commander?
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Old 02-18-09, 12:38 AM   #3
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yes i am
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Old 02-18-09, 12:49 AM   #4
richardphat
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Just open your JSGME, unselect the 16k mod and reselect it again. It should get ridd of it.
Everytime it happens, I do that. It's something from SH3 cmdr that affects the 16k atmosphere mod.
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Old 02-18-09, 01:15 AM   #5
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nope that didnt fix it

maby one of my other mods? im using jsgme with sh commandert with the proper cfg files

here my mod list in order:

gwx 16x atmosphere
gwx alternate loadscreen
gwx integrated orders
gwx late war sensors
gwx das boot main movie
gwx no medals on crew
gwx ships buoyance and draught mod
racerboys sh4 effects for gwx 3
lifeboats and debris mod
lifeboat compatability for racerboys sh4 effects
racerboys enhancedoilexplosion
torpedo damage v2.0
thomsens ships v3.1
st naziaire neu gwx

any thing that might cause this? also i seem to be getting ctd on starting a patrol now
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Old 02-18-09, 01:49 AM   #6
Reece
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Generally it's a mix up between 8 & 16k versions of the skycolor Env files or the Scene.dat file, I'm not familiar with some of those mods, just check them out one by one till you find the one causing the problem.
What I would do is roll back SH3 Commander then run SH3 only, select the Navigation academy & check it out, if problem is there then quit the mission, Alt-Tab run JSGME & disable a few mods, then go back in to SH3 and run mission again, keep going till the fault is gone, will then be easy to narrow it down. If all disabled except the GWX 16k mod and still not fixed then it will be a corrupt install, hope this helps.
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Old 02-18-09, 02:48 AM   #7
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ah thanks i narrowed it down to the st nazaire mod

got it working fine now

NOTE! this mod:http://www.subsim.com/radioroom/showthread.php?t=143459

does not work with gwx 3

thanks for help guys
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Old 02-18-09, 06:48 AM   #8
Murr44
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Quote:
Originally Posted by goggles
ah thanks i narrowed it down to the st nazaire mod

got it working fine now

NOTE! this mod:http://www.subsim.com/radioroom/showthread.php?t=143459

does not work with gwx 3

thanks for help guys
Here is the thread for the newer St. Nazaire mod that apparently does work with GWX 3.0 : http://www.subsim.com/radioroom/show...=optional+mods.
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Old 02-18-09, 04:34 PM   #9
Sailor Steve
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Yes that one does work with 3.whatever. I use it with no problems.
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Old 02-21-09, 01:06 AM   #10
Reece
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Nothing like a bit of reverse engineering, got the St Nazaire Mod going in my souped up GWX 1.03 version, well over 200 mods now!
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Old 02-21-09, 08:16 AM   #11
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Quote:
Originally Posted by goggles
nope that didnt fix it

maby one of my other mods? im using jsgme with sh commandert with the proper cfg files

here my mod list in order:

gwx 16x atmosphere
gwx alternate loadscreen
gwx integrated orders
gwx late war sensors
gwx das boot main movie
gwx no medals on crew
gwx ships buoyance and draught mod
racerboys sh4 effects for gwx 3
lifeboats and debris mod
lifeboat compatability for racerboys sh4 effects
racerboys enhancedoilexplosion
torpedo damage v2.0
thomsens ships v3.1
st naziaire neu gwx

any thing that might cause this? also i seem to be getting ctd on starting a patrol now
R those new mods or is it the 1 the Asanovic work on. IS ther any links or cann u upload theam. I m using just racerboys sh4 efects and it is a old file. And r the Thomsens ships compatibile with gwx. I thot the r not, gwx is using somthing difrent then his mod and ships r not working well with gwx. How is it working for u? Having any problems or so.
Chers
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Old 02-21-09, 09:26 AM   #12
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they all seem to be working toghter quite well so far 7 patrols into a new career and no issues yet

racerboys enhanced oil explosions is included in his effects pack in the optional folder its basically over the top explosions on tankers and such http://www.subsim.com/radioroom/showthread.php?t=136018

thomsens ships also seems to be working fine with gwx
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