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#1 |
Admiral
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I am requesting help from anyone that understands the damage zones. I know there is a lot to it but if you could explain the entries in zones.cfg it would be a help to get me started. For example what they affect and something like "A higher number for this would do that." type of answer.
[EngineRoom] Category=Engines Room Multiplier=5.000000 Flotability=35.0 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=120 CargoType=None Crash Depth=15 And in the ship.zon file. Are the spheres linked to hitpoints and the boxes affect damage to specific zones in the zones.cfg. I just don't understand the cause/effect relationship here. I realize there is no simple answer to this question but any help is appreciated. Thank you, Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 02-07-09 at 11:53 PM. |
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#2 |
Stowaway
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i dont have full understanding of it all but the little i know is that hit points are like the ships overall strength or stamina and armor level is like the skin thickness or punch through resistance.
the higher these two numbers the harder it is to damage that area, but finding the right balance of these numbers so it acts realisticly in the game can be very tricky with lots of trial and error. PM observer, he is redoing the damage models for RFB and can probably give you a generic balance to set hit points vs armor levels. as for flooding times and flooding damage i have no idea |
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#3 | |
Admiral
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Peabody
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#4 | |
Soundman
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#5 | ||
Admiral
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Peabody
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#6 |
Ace of the Deep
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Spheres are for collision... boxes are for damage, zones. Each box has a type setting with properties defined in zones.cfg
Look for one of my very old posts somewhere in the archives?
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#7 | |
Admiral
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Peabody
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#8 |
Grey Wolf
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you are correct my friend peabody
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#9 | |
Admiral
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![]() The damage is a combination of zones.cfg, the ship's UPC file and the ship's .zon file. In your case with the Kongo, the damage zones in the upc are from the sub files, but the damage zones in the .zon file are from the ship. So what that means is the ship WILL and does take damage, it can be sunk but it will not show in the damage screen on the "sub/ship". As you know in order to make a ship playable it must have some of the sub's components so that is why there are ship files and sub files in the Kongo. And the zone numbers in the kongo.zon file do not match the numbers in the kongo.upc file, therefore the damage will not show no matter how much you change the values. All the zones have to be redone and as I mentioned to you before when I built the ships I did not know how. And now I do not have the time.... For example: If you look in the Kongo.zon you will find a zone controller with a type 81 zone. (in the Zones.cfg that is a "platform"). But if you do a search for that zone in the Kongo.upc or upcge (I forget which one it is) you will not find that zone. Therefore the damage will not show. Peabody
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#10 | |
Grey Wolf
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Zones.cfg
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#11 |
Grey Wolf
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ok...so if i get it right the whole sub upc file has to be rewrite again? oh my....that is a lot of work...maybe i should get a playble sub readme to see how to write them....since i am no good to readme file or microsoft word.....and no i am not complaining again ok?
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#12 |
Grey Wolf
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oh i totaly forgot to post 2 last pics from my experiments
![]() http://www.imagebam.com/image/282ee4155418100: this is from kongo not operational....i name her because she my little experiment ![]() http://www.imagebam.com/image/08dd38155418559 and this is i must convert it to work....the perfect ship asashio as an example from my moder peabody ![]() |
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#13 | |
Admiral
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#14 |
Grey Wolf
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i will try to do that...are you sure its going to work??
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#15 |
Admiral
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I noticed in your other post you have a picture of the Asashio and that uses the submarine.zon file, so the 'zones' in the .zon file match the 'zones' in the upcge file, that is why it works.
The problem with the Asashio is they are submarine zones, and do not have the same settings as what a destroyer would have. So it will take the same damage that a submarine would take. So to make it stronger, the zone values would need to be changed to make it stronger and that is quite time consuming. They definitely would take more damage than a BB, but it is one step in the right direction to get the zones working. The other problem is that the Kongo was built using a US sub, I think the Gato, but the Asashio was built with a German sub so there are different files being used. But the simple answer is that the zones in the .zon file need to use the same zone numbers as the zones in the .upc file. The main problem you will have is if it is not in the upc or upcge (for German) it will not show on the damage screen. Peabody
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