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Old 06-21-07, 01:41 PM   #16
Canovaro
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I too experience this issue.
Sometimes it is way off and other times it is very easy to hit.
Often I let the crew fire because my shells are flying in all directions.
Sometimes being at highs speed makes it easier, sometimes it makes it worse.

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Old 06-23-07, 02:26 PM   #17
Jimbuna
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Quote:
Originally Posted by Growler
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by WEBSTER
there is a hard coded miss factor built in to the guns as well. it will miss on purpose and be way off target at longer ranges. i've seen a shot to the bow then miss behind the stern when the target was at 90 degrees from my sub. i've even tested this on a dead calm sea and stationary with stationary target ship.

just something you have to get used to and expect to miss a lot.
Which means you guys must get closer to your targets. BWAHAHAHAHahaaaa!
All due respect, Herr Kapitan, if my deck gun guys are missing a large merchant at less than 750m, on calm seas at midafternoon, I'm putting them in the torpedo tubes, where at least they can serve SOME purpose. At 500m, if they can't put an 88 through a porthole in similar conditions, I'm getting them a K.98 and putting them ashore... in Scapa.

Just cause you're Darth Vader doesn't mean we need to be saddled with the Stormtrooper School of Accuracy rejects.
You might want to consider going back to the coconut shy at the fairground for a bit of practice if that's the case :rotfl:
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Old 06-23-07, 08:53 PM   #18
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[/quote]
if my deck gun guys are missing a large merchant at less than 750m, I'm putting them in the torpedo tubes, where at least they can serve SOME purpose. [/quote]

the experience level of your crew does have a small, i repeat, small effect on accuracy but they will and do actually miss at 750m sometimes. they give you one shot on target then one out in the boondocks so the hardcoded AI hit to miss ratio is reached to simulate realistic action on pitching deck under fire even if it is flat calm. if you notice at 750m or less when they are hitting you will see a bow shot then a stern shot because they are trying to miss but the damn ship keeps getting in the way lol.

i never let the AI shoot for me because it just wastes all your ammo so man the gun yourself.

Last edited by Webster; 06-23-07 at 11:31 PM.
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Old 02-13-09, 04:11 AM   #19
variellone
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HI
Currently suffering quite often for the Deck gun shells landing too fall on the right of the aiming point, even in good weather conditions (calm see).
Yesterday, I was 700m from a ship, but the shells landed OUT of sight on the right..... No horizontal or vertical roll of the sea influence....it was pretty calm and I kept the barrel of the gun under visual control when firing....

GWX 3.0 + SH3 Commander installed.....

Did anybody find out a solution to this annoying problem of deck gun inaccuracy?

THANKS!
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Old 02-13-09, 05:06 AM   #20
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the thing to do is to get REAL close to the target, say 300 m and then while your deck gun crew blaze away, use the flack gun.
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Old 02-13-09, 05:22 AM   #21
Awful Smutje
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Quote:
Originally Posted by variellone
HI
Currently suffering quite often for the Deck gun shells landing too fall on the right of the aiming point, even in good weather conditions (calm see).
Yesterday, I was 700m from a ship, but the shells landed OUT of sight on the right..... No horizontal or vertical roll of the sea influence....it was pretty calm and I kept the barrel of the gun under visual control when firing....

GWX 3.0 + SH3 Commander installed.....

Did anybody find out a solution to this annoying problem of deck gun inaccuracy?

THANKS!
Are you fireing yourself, or do you let your crew do the job?

I'm always fireing manually and never spotted a problem like that. Before that, I let my crewmen do the fireing (but that was before I tried GWX) and there were some problems like that. I think they got too much Becks at the harbour.
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Old 02-13-09, 07:10 AM   #22
SpeedyPC
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Quote:
Originally Posted by Kpt. Lehmann

Which means you guys must get closer to your targets. BWAHAHAHAHahaaaa!

Kpt. Lehmann I didn't realise you can be a No.1 smartarse and I can tell you've been training your own deckgun

Last edited by SpeedyPC; 02-13-09 at 07:20 AM.
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Old 02-13-09, 10:46 AM   #23
variellone
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Quote:
I'm always fireing manually and never spotted a problem like that. Before that, I let my crewmen do the fireing (but that was before I tried GWX) and there were some problems like that. I think they got too much Becks at the harbour.
I'm firing manually of course.
The shells land always on the right side of the aiming grid....problem is that they land very far on the right....sometimes it's almost impossible to hit the target even at close range.....
If you imagine the drawing here below as the aiming grid ( "X" is the center, the aiming point), the shells fall usually around the place marked with "A", "B" and "C"

................................................... .....A A .................B B B ..........C
|---|---|---|---|---|---|---|--- X ---|---|---|---|---|---|---|---|

When I got distorted firing towards "A" I am able to compensate manually with success, but when it comes to "B", it's hard on close targets and impossible on far ones....I completely lose the opporunity to target specific points of the enemy ship......Some other times, it is even worse....when "C" is the point where the shells go to, I am unable to hit anything....even if I unzoom..........
CAN SOMEBODY HELP ME!?

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Old 02-13-09, 02:33 PM   #24
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Is it possible that even thou your cross hairs are on the target that you did not wait long enough for the actual deck gun to rotate to that position?
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Old 02-13-09, 04:33 PM   #25
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Perhaps can help somebody. . .

Hello

Please go to:

http://www.subsim.com/radioroom/showthread.php?t=146296

There you can read:

post 8 by Prowler3:...NEVER move the gun when it is underwater! This will move your aim point off a little, every time you do it, until you are way off with the gun's sight. Once you have whacked the gun's sight, it will remain whacked for the rest of your patrol.

post 13 by Jimbuna: DO NOT/TRY NOT to move the gun whilst inder the waves/water (the guns won't fire anyway so it's absolutely pointless).

Hope useful for some people...

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Old 02-13-09, 09:20 PM   #26
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Quote:
Originally Posted by NGT
Hello

Please go to:

http://www.subsim.com/radioroom/showthread.php?t=146296

There you can read:

post 8 by Prowler3:...NEVER move the gun when it is underwater! This will move your aim point off a little, every time you do it, until you are way off with the gun's sight. Once you have whacked the gun's sight, it will remain whacked for the rest of your patrol.

post 13 by Jimbuna: DO NOT/TRY NOT to move the gun whilst inder the waves/water (the guns won't fire anyway so it's absolutely pointless).

Hope useful for some people...

Thanks, but I am NOT using ALL WEATHER GUN mod....(unluckily!)
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Old 02-13-09, 09:23 PM   #27
variellone
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Quote:
Originally Posted by PaulH513
Is it possible that even thou your cross hairs are on the target that you did not wait long enough for the actual deck gun to rotate to that position?
No, I don't think so....I keep having the shells landing far from aiming point (which I a meant through the binocular of course) even if I give the deck the proper time to align.
A further confirmation is that if a fire a shell which lands wrong, I have to wait for the un to reload, so the barrel would have the proper time to align....but the second shell always lands as wrong as the first....

I can bet is not a gun alignment problem.....but THANKS for guessing!
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Old 02-16-09, 03:51 AM   #28
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well.....seems I'm the only one to suffer from bad guns coming out from the German War Factories....
Please help!
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Old 02-16-09, 10:04 AM   #29
Hanomag
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Maybe its time to apply some "Kentucky Windage"?

Lead the target maybe...?

Whenever my shells fall forward or aft? Of a vessel I just adjust fire till I score hits. In other words aim at the open sea and if the shell hits ..fire for effect.

But I have had the issue with my shells falling aft or forward of a target. It varies from near misses to the extreme. This does not occurr with every gun engagement for me though.

Possibly its the speed that the ships are travelling at, plus the distance. Maybe change you reload time witn commander and use rapid fire to adjust your aim easier?
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Old 02-16-09, 10:35 AM   #30
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Quote:
Originally Posted by variellone
well.....seems I'm the only one to suffer from bad guns coming out from the German War Factories....
Please help!
wasn't there a whole batch of K98 with bent barrels (or was it bent sights?) that came form a factory that used slave labor?
its some sort of... ultra-realism feature

but yeah, sometimes my shots land a few cm to the left of the crosshair, and when i correct it... they land a few cm... TO THE RIGHT... but luckily only happens once or twice in a while.
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