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#16 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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I too experience this issue.
Sometimes it is way off and other times it is very easy to hit. Often I let the crew fire because my shells are flying in all directions. Sometimes being at highs speed makes it easier, sometimes it makes it worse. ![]() |
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#17 | |||
Chief of the Boat
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#18 |
Stowaway
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![]() ![]() if my deck gun guys are missing a large merchant at less than 750m, I'm putting them in the torpedo tubes, where at least they can serve SOME purpose. ![]() the experience level of your crew does have a small, i repeat, small effect on accuracy but they will and do actually miss at 750m sometimes. they give you one shot on target then one out in the boondocks so the hardcoded AI hit to miss ratio is reached to simulate realistic action on pitching deck under fire even if it is flat calm. if you notice at 750m or less when they are hitting you will see a bow shot then a stern shot because they are trying to miss but the damn ship keeps getting in the way lol. i never let the AI shoot for me because it just wastes all your ammo so man the gun yourself. Last edited by Webster; 06-23-07 at 11:31 PM. |
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#19 |
Seaman
![]() Join Date: Feb 2009
Posts: 33
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HI
Currently suffering quite often for the Deck gun shells landing too fall on the right of the aiming point, even in good weather conditions (calm see). Yesterday, I was 700m from a ship, but the shells landed OUT of sight on the right..... No horizontal or vertical roll of the sea influence....it was pretty calm and I kept the barrel of the gun under visual control when firing.... GWX 3.0 + SH3 Commander installed..... Did anybody find out a solution to this annoying problem of deck gun inaccuracy? THANKS! |
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#20 |
Stowaway
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the thing to do is to get REAL close to the target, say 300 m and then while your deck gun crew blaze away, use the flack gun.
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#21 | |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
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I'm always fireing manually and never spotted a problem like that. Before that, I let my crewmen do the fireing (but that was before I tried GWX) and there were some problems like that. I think they got too much Becks at the harbour. ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#22 | |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
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Kpt. Lehmann I didn't realise you can be a No.1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by SpeedyPC; 02-13-09 at 07:20 AM. |
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#23 | |
Seaman
![]() Join Date: Feb 2009
Posts: 33
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The shells land always on the right side of the aiming grid....problem is that they land very far on the right....sometimes it's almost impossible to hit the target even at close range..... If you imagine the drawing here below as the aiming grid ( "X" is the center, the aiming point), the shells fall usually around the place marked with "A", "B" and "C" ................................................... .....A A .................B B B ..........C |---|---|---|---|---|---|---|--- X ---|---|---|---|---|---|---|---| When I got distorted firing towards "A" I am able to compensate manually with success, but when it comes to "B", it's hard on close targets and impossible on far ones....I completely lose the opporunity to target specific points of the enemy ship......Some other times, it is even worse....when "C" is the point where the shells go to, I am unable to hit anything....even if I unzoom.......... CAN SOMEBODY HELP ME!? ![]() ![]() ![]() |
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#24 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
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Is it possible that even thou your cross hairs are on the target that you did not wait long enough for the actual deck gun to rotate to that position?
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#25 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Perhaps can help somebody. . .
Hello
Please go to: http://www.subsim.com/radioroom/showthread.php?t=146296 There you can read: post 8 by Prowler3:...NEVER move the gun when it is underwater! This will move your aim point off a little, every time you do it, until you are way off with the gun's sight. Once you have whacked the gun's sight, it will remain whacked for the rest of your patrol. post 13 by Jimbuna: DO NOT/TRY NOT to move the gun whilst inder the waves/water (the guns won't fire anyway so it's absolutely pointless). Hope useful for some people... |
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#26 | |
Seaman
![]() Join Date: Feb 2009
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#27 | |
Seaman
![]() Join Date: Feb 2009
Posts: 33
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A further confirmation is that if a fire a shell which lands wrong, I have to wait for the un to reload, so the barrel would have the proper time to align....but the second shell always lands as wrong as the first.... I can bet is not a gun alignment problem.....but THANKS for guessing! |
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#28 |
Seaman
![]() Join Date: Feb 2009
Posts: 33
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well.....seems I'm the only one to suffer from bad guns coming out from the German War Factories....
![]() ![]() ![]() ![]() Please help! |
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#29 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
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Maybe its time to apply some "Kentucky Windage"?
![]() Lead the target maybe...? Whenever my shells fall forward or aft? Of a vessel I just adjust fire till I score hits. In other words aim at the open sea and if the shell hits ..fire for effect. ![]() But I have had the issue with my shells falling aft or forward of a target. It varies from near misses to the extreme. This does not occurr with every gun engagement for me though. Possibly its the speed that the ships are travelling at, plus the distance. Maybe change you reload time witn commander and use rapid fire to adjust your aim easier?
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#30 | ||
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
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its some sort of... ultra-realism feature ![]() but yeah, sometimes my shots land a few cm to the left of the crosshair, and when i correct it... they land a few cm... TO THE RIGHT... but luckily only happens once or twice in a while.
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